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@@ -427,7 +427,7 @@ The second reason is because we do not want the cursor to leave the game window.
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the game window there could be instances where the player clicks outside the window, and then the game
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would lose focus. To assure neither of these issues happens, we capture the mouse cursor.
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-.. note:: see :ref:`Input documentation <class_Input>` for the various mouse modes. We will only be using
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+.. note:: See :ref:`Input documentation <class_Input>` for the various mouse modes. We will only be using
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``MOUSE_MODE_CAPTURED`` and ``MOUSE_MODE_VISIBLE`` in this tutorial series.
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_________
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