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@@ -1,3 +1,6 @@
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+.. meta::
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+ :keywords: FAQ
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+
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.. _doc_faq:
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Frequently asked questions
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@@ -309,7 +312,7 @@ executable.
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Why does Godot not enforce RTTI?
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--------------------------------
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-Godot provides its own type-casting system, which can optionally use RTTI
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+Godot provides its own type-casting system, which can optionally use RTTI
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internally. Disabling RTTI in Godot means considerably smaller binary sizes can
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be achieved, at a little performance cost.
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@@ -321,7 +324,7 @@ to use cache coherency as best as possible, we believe most users don't
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really need to be forced to use DoD practices.
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DoD is mostly a cache coherency optimization that can only gain you
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-significant performance improvements when dealing with dozens of
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+significant performance improvements when dealing with dozens of
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thousands of objects (which are processed every frame with little
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modification). As in, if you are moving a few hundred sprites or enemies
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per frame, DoD won't help you, and you should consider a different approach
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