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@@ -41,12 +41,6 @@ complex static geometry, such as :ref:`class_ConcavePolygonShape3D` or
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:ref:`class_HeightMapShape3D`, you can end up wasting a significant amount of CPU
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performance and memory without realizing it.
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-For this reason this behavior is opt-in through the project setting
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-:ref:`Physics > Jolt Physics 3D > Simulation > Areas Detect Static Bodies<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/areas_detect_static_bodies>`,
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-with the recommendation that you set up your collision layers and masks in such a
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-way that only a few small :ref:`class_Area3D` are able to detect collisions with
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-static bodies.
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-
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Joint properties
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~~~~~~~~~~~~~~~~
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