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@@ -49,10 +49,11 @@ is running.
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.. image:: img/icon_taskbar_icon.png
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To change the taskbar icon, go to
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-**Project → Project Settings → Application → Config → Windows Native Icon**.
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-Click on the folder icon and select your ICO file.
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+**Project > Project Settings > Application > Config**, make sure
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+**Advanced Settings** are enabled to see the setting, then go to
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+``Windows Native Icon``. Click on the folder icon and select your ICO file.
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-.. image:: img/icon_project_settings.png
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+.. image:: img/icon_project_settings.webp
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This setting only changes the icon for your exported game on Windows.
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To set the icon for macOS, use ``Macos Native Icon``. And for any other platform,
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@@ -84,7 +85,7 @@ You can download it `here <https://github.com/electron/rcedit/releases>`_.
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After downloading, you need to tell Godot the path to the rcedit executable
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on your computer.
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-Go to **Editor → Editor Settings → Export → Windows**.
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+Go to **Editor > Editor Settings > Export > Windows**.
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Click on the folder icon for the **rcedit** entry.
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Navigate to and select the rcedit executable.
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@@ -96,13 +97,13 @@ Navigate to and select the rcedit executable.
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On macOS 10.15 (Catalina) or later, make sure to use a 64-bit version of
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both WINE and rcedit since 32-bit applications aren't supported anymore.
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-.. image:: img/icon_rcedit.png
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+.. image:: img/icon_rcedit.webp
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You should now have everything in place to change the file icon.
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To do that, you will need to specify the icon when exporting.
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-Go to **Project → Export**. Assuming you have already created
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+Go to **Project > Export**. Assuming you have already created
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a Windows Desktop preset, select your icon in ICO format in
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-the **Application → Icon** field.
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+the **Application > Icon** field.
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.. warning::
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@@ -114,7 +115,7 @@ the **Application → Icon** field.
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If you provide invalid metadata in the export preset, the application icon
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won't change as rcedit will fail to change the executable's metadata.
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-.. image:: img/icon_export_settings.png
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+.. image:: img/icon_export_settings.webp
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.. note::
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