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Fix wrong style of headers of sections

Carlos López 9 years ago
parent
commit
4294077471
1 changed files with 3 additions and 4 deletions
  1. 3 4
      tutorials/2d/physics_introduction.rst

+ 3 - 4
tutorials/2d/physics_introduction.rst

@@ -384,7 +384,7 @@ function, example:
         set_fixed_process(true)
         set_fixed_process(true)
 
 
 Casting rays and motion queries
 Casting rays and motion queries
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+-------------------------------
 
 
 It is very often desired to "explore" the world around from our code.
 It is very often desired to "explore" the world around from our code.
 Throwing rays is the most common way to do it. The simplest way to do
 Throwing rays is the most common way to do it. The simplest way to do
@@ -412,7 +412,7 @@ The following code should work:
 Enjoy doing space queries!
 Enjoy doing space queries!
 
 
 Contact reporting
 Contact reporting
-~~~~~~~~~~~~~~~~~
+-----------------
 
 
 Remember that not every combination of two bodies can "report" contacts.
 Remember that not every combination of two bodies can "report" contacts.
 Static bodies are passive and will not report contacts when hit.
 Static bodies are passive and will not report contacts when hit.
@@ -420,8 +420,7 @@ Kinematic Bodies will report contacts but only against Rigid/Character
 bodies. Area2D will report overlap (not detailed contacts) with bodies
 bodies. Area2D will report overlap (not detailed contacts) with bodies
 and with other areas. The following table should make it more visual:
 and with other areas. The following table should make it more visual:
 
 
-In case of overlap, who receives collision information?
--------------------------------------------------------
+**In case of overlap, who receives collision information?**
 
 
 +-------------------+-------------+-----------------+-----------------+---------------+--------+
 +-------------------+-------------+-----------------+-----------------+---------------+--------+
 | **Type**          | *RigidBody* | *CharacterBody* | *KinematicBody* | *StaticBody*  | *Area* |
 | **Type**          | *RigidBody* | *CharacterBody* | *KinematicBody* | *StaticBody*  | *Area* |