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@@ -434,11 +434,11 @@ library that will be dynamically loaded when starting our game's binary.
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Once compiled, we should end up with a ``bin`` directory containing both the
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``godot*`` binary and our ``libsummator*.so``. However given the .so is not in
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a standard directory (like ``/usr/lib``), we have to help our binary find it
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-during runtime with the ``LD_LIBRARY_PATH`` environ variable:
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+during runtime with the ``LD_LIBRARY_PATH`` environment variable:
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.. code-block:: shell
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- export LD_LIBRARY_PATH=`pwd`/bin/
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+ export LD_LIBRARY_PATH="$PWD/bin/"
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./bin/godot*
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**note**: Pay attention you have to ``export`` the environ variable otherwise
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