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Changed TextEditor reference to TextEdit

Optimizing Builds For Size referenced a node type called TextEditor when talking about advanced GUI nodes when it most likely means the TextEdit node instead.
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      development/compiling/optimizing_for_size.rst

+ 1 - 1
development/compiling/optimizing_for_size.rst

@@ -41,7 +41,7 @@ Disabling advanced GUI nodes
 ----------------------------
 
 Most small games don't require complex GUI controls such as Tree, ItemList,
-TextEditor or GraphEdit. They can be disabled using a build flag:
+TextEdit or GraphEdit. They can be disabled using a build flag:
 
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