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Add note that C# tools plugin requires the mono SDK on Linux (#5228)

* Add note that C# tools plugin requires mono SDK
Matthew 3 years ago
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44c2aa0b07
1 changed files with 4 additions and 0 deletions
  1. 4 0
      tutorials/scripting/c_sharp/c_sharp_basics.rst

+ 4 - 0
tutorials/scripting/c_sharp/c_sharp_basics.rst

@@ -123,6 +123,10 @@ In Visual Studio Code:
 - Install the `Mono Debug <https://marketplace.visualstudio.com/items?itemName=ms-vscode.mono-debug>`__ extension.
 - Install the `Mono Debug <https://marketplace.visualstudio.com/items?itemName=ms-vscode.mono-debug>`__ extension.
 - Install the `C# Tools for Godot <https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode>`__ extension.
 - Install the `C# Tools for Godot <https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode>`__ extension.
 
 
+.. note:: If you are using Linux you need to install the
+          `Mono SDK <https://www.mono-project.com/download/stable/#download-lin>`__
+          for the C# tools plugin to work.
+
 To configure a project for debugging open the Godot project folder in VS Code.
 To configure a project for debugging open the Godot project folder in VS Code.
 Go to the Run tab and click on **create a launch.json file**. Select **C# Godot** from the dropdown
 Go to the Run tab and click on **create a launch.json file**. Select **C# Godot** from the dropdown
 menu. Now, when you start the debugger in VS Code your Godot project will run.
 menu. Now, when you start the debugger in VS Code your Godot project will run.