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@@ -211,6 +211,12 @@ take a look over the official
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`#20271 <https://github.com/godotengine/godot/issues/20271>`_).
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- Attached C# scripts should refer to a class that has a class name
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that matches the file name.
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+- There are some methods such as ``Get()``/``Set()``, ``Call()``/``CallDeferred()``
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+ and signal connection method ``Connect()`` that rely on Godot's ``snake_case`` API
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+ naming conventions.
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+ So when using e.g. ``CallDeferred("AddChild")``, ``AddChild`` will not work because
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+ the API is expecting the original ``snake_case`` version ``add_child``. However, you
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+ can use any custom properties or methods without this limitation.
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Performance of C# in Godot
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--------------------------
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