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@@ -15,8 +15,6 @@ This bundle can be exported as is, packed in a ZIP archive or DMG disk image (on
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Requirements
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------------
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-- To enable code signing with Apple Developer ID and notarization, you must export from a computer running macOS with Xcode command line tools installed.
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-- Ad-hoc code signing is supported on all platforms, without additional tools.
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- Download the Godot export templates. Use the Godot menu: ``Editor > Manage Export Templates``.
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- A valid and unique ``Bundle identifier`` should be set in the ``Application`` section of the export options.
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@@ -31,14 +29,23 @@ By default, macOS will run only applications that are signed and notarized. If y
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To notarize an app, you **must** have a valid `Apple Developer ID Certificate <https://developer.apple.com/>`__.
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-If you have an Apple Developer ID Certificate
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-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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+If you have an Apple Developer ID Certificate and exporting from macOS
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+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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-- Export your project from a computer running macOS with Xcode command line tools installed.
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-- Enable ``Code Signing``, ``Notarization``, ``Hardened Runtime`` and ``Timestamp`` and disable the ``Debug`` entitlement.
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-- Provide valid Apple ID credentials and certificate identity.
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+Install `Xcode <https://developer.apple.com/xcode/>`__ command line tools and open Xcode at least once or run the ``sudo xcodebuild -license accept`` command to accept license agreement.
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-If ``Notarization`` is enabled, Godot will automatically upload the exported project for notarization.
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+To sign exported app
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+^^^^^^^^^^^^^^^^^^^^
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+
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+- Select ``Xcode codesign`` in the ``Code Signing > Codesign`` option.
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+- Set valid Apple ID certificate identity (certificate "Common Name") in the ``Code Signing > Identity`` section.
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+
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+To notarize exported app
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+^^^^^^^^^^^^^^^^^^^^^^^^
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+
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+- Select ``Xcode altool`` in the ``Notarization > Notarization`` option.
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+- Disable the ``Debugging`` entitlement.
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+- Set valid Apple ID login / app. specific password or `App Store Connect <https://developer.apple.com/documentation/appstoreconnectapi>`__ API UUID / Key in the ``Notarization`` section.
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You can use the ``xcrun notarytool history`` command to check notarization status and use the ``xcrun notarytool log {ID}`` command to download the notarization log.
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@@ -46,10 +53,34 @@ If you encounter notarization issues, see `Resolving common notarization issues
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After notarization is completed, `staple the ticket <https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/customizing_the_notarization_workflow>`__ to the exported project.
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+If you have an Apple Developer ID Certificate and exporting from Linux or Windows
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+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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+
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+Install `PyOxidizer rcodesign <https://github.com/indygreg/PyOxidizer/tree/main/apple-codesign>`__, and configure the path to ``rcodesign`` in the ``Editor Settings > Export > macOS > rcodesign``.
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+
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+To sign exported app
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+^^^^^^^^^^^^^^^^^^^^
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+
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+- Select ``PyOxidizer rcodesign`` in the ``Code Signing > Codesign`` option.
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+- Set valid Apple ID PKCS #12 certificate file and password in the ``Code Signing`` section.
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+
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+To notarize exported app
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+^^^^^^^^^^^^^^^^^^^^^^^^
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+
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+- Select ``PyOxidizer rcodesign`` in the ``Notarization > Notarization`` option.
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+- Disable the ``Debugging`` entitlement.
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+- Set valid `App Store Connect <https://developer.apple.com/documentation/appstoreconnectapi>`__ API UUID / Key in the ``Notarization`` section.
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+
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+You can use the ``rcodesign notary-log`` command to check notarization status.
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+
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+After notarization is completed, use the ``rcodesign staple`` command to staple the ticket to the exported project.
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+
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If you do not have an Apple Developer ID Certificate
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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-Keep ``Code Signing`` enabled and leave the ``Identity`` option empty (when exporting from a computer running macOS, on other platforms this option is hidden).
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+- Select ``Built-in (ad-hoc only)`` in the ``Code Signing > Codesign`` option.
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+- Select ``Disabled`` in the ``Notarization > Notarization`` option.
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+
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In this case Godot will use a ad-hoc signature, which will make running an exported app easier for the end users, see the :ref:`Running Godot apps on macOS <doc_running_on_macos>` page for more information.
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Signing Options
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@@ -58,46 +89,46 @@ Signing Options
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+------------------------------+---------------------------------------------------------------------------------------------------+
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| Option | Description |
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+==============================+===================================================================================================+
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-| Enable | Enables code signing. |
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+| Codesign | Tool to use for code signing. |
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+------------------------------+---------------------------------------------------------------------------------------------------+
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-| Identity | The "Full Name" or "Common Name" of the signing identity, store in the macOS keychain. [1]_ [2]_ |
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+| Identity | The "Full Name" or "Common Name" of the signing identity, store in the macOS keychain. [1]_ |
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+------------------------------+---------------------------------------------------------------------------------------------------+
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-| Timestamp | Requests a timestamp server to authenticate the time of signing. Required for notarization. [2]_ |
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+| Certificate File | The PKCS #12 certificate file. [2]_ |
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+------------------------------+---------------------------------------------------------------------------------------------------+
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-| Hardened Runtime | Enables "Hardened Runtime". Required for notarization. [2]_ |
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+| Certificate Password | Password for the certificate file. [2]_ |
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+------------------------------+---------------------------------------------------------------------------------------------------+
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-| Replace Existing Signature | Replaces existing signatures of the GDNative libraries and embedded helper executables. |
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+| Custom Options | Array of command line arguments passed to the code signing tool. |
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+------------------------------+---------------------------------------------------------------------------------------------------+
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-.. note::
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-
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- To notarize an app, you must enable the ``Hardened Runtime`` and ``Timestamp``.
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-
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- The ``Hardened Runtime`` and ``Timestamp`` options are incompatible with ad-hoc signing and will be ignored.
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-
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-.. [1] Leave ``Identity`` option empty to use ad-hoc signature.
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-.. [2] This option is visible only when exporting from a computer running macOS.
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+.. [1] This option is visible only when signing with Xcode codesign.
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+.. [2] These options are visible only when signing with PyOxidizer rcodesign.
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Notarization Options
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~~~~~~~~~~~~~~~~~~~~
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-+--------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| Option | Description |
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-+====================+==============================================================================================================================================================================+
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-| Enable | Enables automatic upload for notarization. |
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-+--------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| Apple ID Name | Apple ID account name (email address) |
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-+--------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| Apple ID Password | Apple ID app-specific password. See `Using app-specific passwords <https://support.apple.com/en-us/HT204397>`__ to enable two-factor authentication and create app password. |
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-+--------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| Apple Team ID | Team ID, if your Apple ID belongs to multiple teams |
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-+--------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-
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-See `Notarizing macOS Software Before Distribution <https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution?language=objc>`__ for more info.
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++--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| Option | Description |
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++====================+===================================================================================================================================================================================+
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+| Notarization | Tool to use for notarization. |
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++--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| Apple ID Name | Apple ID account name (email address). [3]_ |
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++--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| Apple ID Password | Apple ID app-specific password. See `Using app-specific passwords <https://support.apple.com/en-us/HT204397>`__ to enable two-factor authentication and create app password. [3]_ |
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++--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| Apple Team ID | Team ID ("Organization Unit"), if your Apple ID belongs to multiple teams (optional). [3]_ |
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++--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| API UUID | Apple `App Store Connect <https://developer.apple.com/documentation/appstoreconnectapi>`__ API issuer UUID. |
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++--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| API Key | Apple `App Store Connect <https://developer.apple.com/documentation/appstoreconnectapi>`__ API key. |
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++--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. note::
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- Notarization is supported when exporting from a computer running macOS, these options are hidden on other platforms.
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+ You should set either Apple ID Name/Password or App Store Connect API UUID/Key.
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+
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+.. [3] These options are visible only when notarizing with Xcode altool.
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+
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+See `Notarizing macOS Software Before Distribution <https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution?language=objc>`__ for more info.
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Entitlements
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------------
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@@ -111,11 +142,11 @@ See `Hardened Runtime <https://developer.apple.com/documentation/security/harden
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Entitlement | Description |
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+=======================================+==================================================================================================================================================================================================+
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-| Allow JIT Code Execution [3]_ | Allows creating writable and executable memory for JIT code. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
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+| Allow JIT Code Execution [4]_ | Allows creating writable and executable memory for JIT code. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| Allow Unsigned Executable Memory [3]_ | Allows creating writable and executable memory without JIT restrictions. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
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+| Allow Unsigned Executable Memory [4]_ | Allows creating writable and executable memory without JIT restrictions. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| Allow DYLD Environment Variables [3]_ | Allows app to uss dynamic linker environment variables to inject code. f you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
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+| Allow DYLD Environment Variables [4]_ | Allows app to uss dynamic linker environment variables to inject code. f you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Disable Library Validation | Allows app to load arbitrary libraries and frameworks. Enabled it if you are using GDNative add-ons and ad-hoc signature, or want to support user-provided external add-ons. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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@@ -125,20 +156,20 @@ See `Hardened Runtime <https://developer.apple.com/documentation/security/harden
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Location | Enable if you need to use location information from Location Services, if it's enabled you should also provide usage message in the `privacy/location_usage_description` option. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| Address Book | [4]_ Enable to allow access contacts in the user's address book, if it's enabled you should also provide usage message in the `privacy/address_book_usage_description` option. |
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+| Address Book | [5]_ Enable to allow access contacts in the user's address book, if it's enabled you should also provide usage message in the `privacy/address_book_usage_description` option. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| Calendars | [4]_ Enable to allow access to the user's calendar, if it's enabled you should also provide usage message in the `privacy/calendar_usage_description` option. |
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+| Calendars | [5]_ Enable to allow access to the user's calendar, if it's enabled you should also provide usage message in the `privacy/calendar_usage_description` option. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| Photo Library | [4]_ Enable to allow access to the user's Photos library, if it's enabled you should also provide usage message in the `privacy/photos_library_usage_description` option. |
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+| Photo Library | [5]_ Enable to allow access to the user's Photos library, if it's enabled you should also provide usage message in the `privacy/photos_library_usage_description` option. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| Apple Events | [4]_ Enable to allow app to send Apple events to other apps. |
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+| Apple Events | [5]_ Enable to allow app to send Apple events to other apps. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| Debugging | [5]_ You can temporarily enable this entitlement to use native debugger (GDB, LLDB) with the exported app. This entitlement should be disabled for production export. |
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+| Debugging | [6]_ You can temporarily enable this entitlement to use native debugger (GDB, LLDB) with the exported app. This entitlement should be disabled for production export. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-.. [3] The ``Allow JIT Code Execution``, ``Allow Unsigned Executable Memory`` and ``Allow DYLD Environment Variables`` entitlements are always enabled for the Godot Mono exports, and are not visible in the export options.
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-.. [4] These features aren't supported by Godot out of the box, enable them only if you are using add-ons which require them.
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-.. [5] To notarize an app, you must disable the ``Debugging`` entitlement.
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+.. [4] The ``Allow JIT Code Execution``, ``Allow Unsigned Executable Memory`` and ``Allow DYLD Environment Variables`` entitlements are always enabled for the Godot Mono exports, and are not visible in the export options.
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+.. [5] These features aren't supported by Godot out of the box, enable them only if you are using add-ons which require them.
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+.. [6] To notarize an app, you must disable the ``Debugging`` entitlement.
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App Sandbox Entitlement
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~~~~~~~~~~~~~~~~~~~~~~~
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@@ -164,19 +195,21 @@ See `App Sandbox <https://developer.apple.com/documentation/security/app_sandbox
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| Device Bluetooth | Enable to allow app to interact with Bluetooth devices. This entitlement is required to use wireless controllers. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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-| Files Downloads [6]_ | Allows read or write access to the user's "Downloads" folder. |
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+| Files Downloads [7]_ | Allows read or write access to the user's "Downloads" folder. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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-| Files Pictures [6]_ | Allows read or write access to the user's "Pictures" folder. |
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+| Files Pictures [7]_ | Allows read or write access to the user's "Pictures" folder. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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-| Files Music [6]_ | Allows read or write access to the user's "Music" folder. |
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+| Files Music [7]_ | Allows read or write access to the user's "Music" folder. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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-| Files Movies [6]_ | Allows read or write access to the user's "Movies" folder. |
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+| Files Movies [7]_ | Allows read or write access to the user's "Movies" folder. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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-| Files User Selected [6]_ | Allows read or write access to arbitrary folder. To gain access, a folder must be selected from the native file dialog by the user. |
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+| Files User Selected [7]_ | Allows read or write access to arbitrary folder. To gain access, a folder must be selected from the native file dialog by the user. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| Helper Executable | List of helper executables to embedded to the app bundle. Sandboxed app are limited to execute only these executable. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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-.. [6] You can optionally provide usage messages for various folders in the `privacy/*_folder_usage_description` options.
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+.. [7] You can optionally provide usage messages for various folders in the `privacy/*_folder_usage_description` options.
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+
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+.. note::
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-You can override default entitlements by selecting custom entitlements file, in this case all other entitlement are ignored.
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+ You can override default entitlements by selecting custom entitlements file, in this case all other entitlement are ignored.
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