Browse Source

Move assets section to a new assets pipeline section

Nathan Lovato 4 years ago
parent
commit
4741f8dba2
54 changed files with 19 additions and 26 deletions
  1. 1 1
      classes/class_editorscenepostimport.rst
  2. 1 1
      classes/class_javascript.rst
  3. 1 1
      classes/class_os.rst
  4. 0 8
      getting_started/workflow/index.rst
  5. 14 13
      index.rst
  6. 0 0
      tutorials/assets_pipeline/escn_exporter/animation.rst
  7. 0 0
      tutorials/assets_pipeline/escn_exporter/img/armature.jpg
  8. 0 0
      tutorials/assets_pipeline/escn_exporter/img/body_type.jpg
  9. 0 0
      tutorials/assets_pipeline/escn_exporter/img/col_only.png
  10. 0 0
      tutorials/assets_pipeline/escn_exporter/img/collision_shapes.jpg
  11. 0 0
      tutorials/assets_pipeline/escn_exporter/img/dope_sheet.jpg
  12. 0 0
      tutorials/assets_pipeline/escn_exporter/img/enable_physics.png
  13. 0 0
      tutorials/assets_pipeline/escn_exporter/img/external_mat_option.jpg
  14. 0 0
      tutorials/assets_pipeline/escn_exporter/img/gd_dot_material.jpg
  15. 0 0
      tutorials/assets_pipeline/escn_exporter/img/hide.jpg
  16. 0 0
      tutorials/assets_pipeline/escn_exporter/img/in_godot.jpg
  17. 0 0
      tutorials/assets_pipeline/escn_exporter/img/light_properties.jpg
  18. 0 0
      tutorials/assets_pipeline/escn_exporter/img/material_search.jpg
  19. 0 0
      tutorials/assets_pipeline/escn_exporter/img/nla_editor.jpg
  20. 0 0
      tutorials/assets_pipeline/escn_exporter/img/nla_pushdown.jpg
  21. 0 0
      tutorials/assets_pipeline/escn_exporter/img/nla_strip.jpg
  22. 0 0
      tutorials/assets_pipeline/escn_exporter/img/stash_action.jpg
  23. 0 0
      tutorials/assets_pipeline/escn_exporter/img/stash_action_option.jpg
  24. 0 0
      tutorials/assets_pipeline/escn_exporter/index.rst
  25. 0 0
      tutorials/assets_pipeline/escn_exporter/lights.rst
  26. 0 0
      tutorials/assets_pipeline/escn_exporter/material.rst
  27. 0 0
      tutorials/assets_pipeline/escn_exporter/mesh.rst
  28. 0 0
      tutorials/assets_pipeline/escn_exporter/physics.rst
  29. 0 0
      tutorials/assets_pipeline/escn_exporter/skeleton.rst
  30. 0 0
      tutorials/assets_pipeline/img/3dimp_BlenderEmptyDrawTypes.png
  31. 0 0
      tutorials/assets_pipeline/img/asset_workflow1.png
  32. 0 0
      tutorials/assets_pipeline/img/asset_workflow2.png
  33. 0 0
      tutorials/assets_pipeline/img/asset_workflow3.png
  34. 0 0
      tutorials/assets_pipeline/img/asset_workflow4.png
  35. 0 0
      tutorials/assets_pipeline/img/asset_workflow5.png
  36. 0 0
      tutorials/assets_pipeline/img/audio_stream_import.png
  37. 0 0
      tutorials/assets_pipeline/img/bad.png
  38. 0 0
      tutorials/assets_pipeline/img/fixedborder.png
  39. 0 0
      tutorials/assets_pipeline/img/good.png
  40. 0 0
      tutorials/assets_pipeline/img/image_import1.png
  41. 0 0
      tutorials/assets_pipeline/img/import_csv.png
  42. 0 0
      tutorials/assets_pipeline/img/regular.png
  43. 0 0
      tutorials/assets_pipeline/img/reimport_multiple.png
  44. 0 0
      tutorials/assets_pipeline/img/reverb.png
  45. 0 0
      tutorials/assets_pipeline/img/scene_import1.png
  46. 0 0
      tutorials/assets_pipeline/img/scene_import2.png
  47. 0 0
      tutorials/assets_pipeline/img/scene_import3.png
  48. 0 0
      tutorials/assets_pipeline/img/scene_import4.png
  49. 0 0
      tutorials/assets_pipeline/import_process.rst
  50. 0 0
      tutorials/assets_pipeline/importing_audio_samples.rst
  51. 0 0
      tutorials/assets_pipeline/importing_images.rst
  52. 1 1
      tutorials/assets_pipeline/importing_scenes.rst
  53. 0 0
      tutorials/assets_pipeline/importing_translations.rst
  54. 1 1
      tutorials/assets_pipeline/index.rst

+ 1 - 1
classes/class_editorscenepostimport.rst

@@ -42,7 +42,7 @@ The :ref:`post_import<class_EditorScenePostImport_method_post_import>` callback
 Tutorials
 Tutorials
 ---------
 ---------
 
 
-- `#custom-script <../getting_started/workflow/assets/importing_scenes.html#custom-script>`_ in :doc:`../getting_started/workflow/assets/importing_scenes`
+- `#custom-script <../tutorials/assets_pipeline/importing_scenes.html#custom-script>`_ in :doc:`../tutorials/assets_pipeline/importing_scenes`
 
 
 Methods
 Methods
 -------
 -------

+ 1 - 1
classes/class_javascript.rst

@@ -21,7 +21,7 @@ The JavaScript singleton is implemented only in the HTML5 export. It's used to a
 Tutorials
 Tutorials
 ---------
 ---------
 
 
-- `#calling-javascript-from-script <../getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script>`_ in :doc:`../getting_started/workflow/export/exporting_for_web`
+- `#calling-javascript-from-script <../tutorials/export/exporting_for_web.html#calling-javascript-from-script>`_ in :doc:`../tutorials/export/exporting_for_web`
 
 
 Methods
 Methods
 -------
 -------

+ 1 - 1
classes/class_os.rst

@@ -1331,7 +1331,7 @@ Returns ``true`` if an environment variable exists.
 
 
 - :ref:`bool<class_bool>` **has_feature** **(** :ref:`String<class_String>` tag_name **)** const
 - :ref:`bool<class_bool>` **has_feature** **(** :ref:`String<class_String>` tag_name **)** const
 
 
-Returns ``true`` if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the `Feature Tags <https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html>`_ documentation for more details.
+Returns ``true`` if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the `Feature Tags <https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html>`_ documentation for more details.
 
 
 **Note:** Tag names are case-sensitive.
 **Note:** Tag names are case-sensitive.
 
 

+ 0 - 8
getting_started/workflow/index.rst

@@ -1,8 +0,0 @@
-Project workflow
-================
-
-.. toctree::
-   :maxdepth: 1
-   :name: toc-learn-workflow
-
-   assets/index

+ 14 - 13
index.rst

@@ -67,35 +67,36 @@ The main documentation for the site is organized into the following sections:
 
 
    getting_started/introduction/index
    getting_started/introduction/index
    getting_started/step_by_step/index
    getting_started/step_by_step/index
-   getting_started/workflow/index
 
 
 
 
+.. The sections below are sorted alphabetically. Please keep them that way.
 .. toctree::
 .. toctree::
    :maxdepth: 1
    :maxdepth: 1
    :caption: Tutorials
    :caption: Tutorials
    :name: sec-tutorials
    :name: sec-tutorials
 
 
-   tutorials/scripting/index
    tutorials/2d/index
    tutorials/2d/index
    tutorials/3d/index
    tutorials/3d/index
+   tutorials/animation/index
+   tutorials/assets_pipeline/index
    tutorials/audio/index
    tutorials/audio/index
-   tutorials/physics/index
+   tutorials/best_practices/index
    tutorials/editor/index
    tutorials/editor/index
-   tutorials/math/index
-   tutorials/animation/index
+   tutorials/export/index
+   tutorials/i18n/index
    tutorials/inputs/index
    tutorials/inputs/index
    tutorials/io/index
    tutorials/io/index
-   tutorials/i18n/index
-   tutorials/ui/index
+   tutorials/math/index
+   tutorials/networking/index
+   tutorials/performance/index
+   tutorials/physics/index
+   tutorials/platform/index
+   tutorials/plugins/index
    tutorials/rendering/index
    tutorials/rendering/index
+   tutorials/scripting/index
    tutorials/shaders/index
    tutorials/shaders/index
-   tutorials/networking/index
+   tutorials/ui/index
    tutorials/vr/index
    tutorials/vr/index
-   tutorials/plugins/index
-   tutorials/platform/index
-   tutorials/best_practices/index
-   tutorials/performance/index
-   tutorials/export/index
 
 
 
 
 .. toctree::
 .. toctree::

+ 0 - 0
getting_started/workflow/assets/escn_exporter/animation.rst → tutorials/assets_pipeline/escn_exporter/animation.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/armature.jpg → tutorials/assets_pipeline/escn_exporter/img/armature.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/body_type.jpg → tutorials/assets_pipeline/escn_exporter/img/body_type.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/col_only.png → tutorials/assets_pipeline/escn_exporter/img/col_only.png


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/collision_shapes.jpg → tutorials/assets_pipeline/escn_exporter/img/collision_shapes.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/dope_sheet.jpg → tutorials/assets_pipeline/escn_exporter/img/dope_sheet.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/enable_physics.png → tutorials/assets_pipeline/escn_exporter/img/enable_physics.png


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/external_mat_option.jpg → tutorials/assets_pipeline/escn_exporter/img/external_mat_option.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/gd_dot_material.jpg → tutorials/assets_pipeline/escn_exporter/img/gd_dot_material.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/hide.jpg → tutorials/assets_pipeline/escn_exporter/img/hide.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/in_godot.jpg → tutorials/assets_pipeline/escn_exporter/img/in_godot.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/light_properties.jpg → tutorials/assets_pipeline/escn_exporter/img/light_properties.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/material_search.jpg → tutorials/assets_pipeline/escn_exporter/img/material_search.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/nla_editor.jpg → tutorials/assets_pipeline/escn_exporter/img/nla_editor.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/nla_pushdown.jpg → tutorials/assets_pipeline/escn_exporter/img/nla_pushdown.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/nla_strip.jpg → tutorials/assets_pipeline/escn_exporter/img/nla_strip.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/stash_action.jpg → tutorials/assets_pipeline/escn_exporter/img/stash_action.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/img/stash_action_option.jpg → tutorials/assets_pipeline/escn_exporter/img/stash_action_option.jpg


+ 0 - 0
getting_started/workflow/assets/escn_exporter/index.rst → tutorials/assets_pipeline/escn_exporter/index.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/lights.rst → tutorials/assets_pipeline/escn_exporter/lights.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/material.rst → tutorials/assets_pipeline/escn_exporter/material.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/mesh.rst → tutorials/assets_pipeline/escn_exporter/mesh.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/physics.rst → tutorials/assets_pipeline/escn_exporter/physics.rst


+ 0 - 0
getting_started/workflow/assets/escn_exporter/skeleton.rst → tutorials/assets_pipeline/escn_exporter/skeleton.rst


+ 0 - 0
getting_started/workflow/assets/img/3dimp_BlenderEmptyDrawTypes.png → tutorials/assets_pipeline/img/3dimp_BlenderEmptyDrawTypes.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow1.png → tutorials/assets_pipeline/img/asset_workflow1.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow2.png → tutorials/assets_pipeline/img/asset_workflow2.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow3.png → tutorials/assets_pipeline/img/asset_workflow3.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow4.png → tutorials/assets_pipeline/img/asset_workflow4.png


+ 0 - 0
getting_started/workflow/assets/img/asset_workflow5.png → tutorials/assets_pipeline/img/asset_workflow5.png


+ 0 - 0
getting_started/workflow/assets/img/audio_stream_import.png → tutorials/assets_pipeline/img/audio_stream_import.png


+ 0 - 0
getting_started/workflow/assets/img/bad.png → tutorials/assets_pipeline/img/bad.png


+ 0 - 0
getting_started/workflow/assets/img/fixedborder.png → tutorials/assets_pipeline/img/fixedborder.png


+ 0 - 0
getting_started/workflow/assets/img/good.png → tutorials/assets_pipeline/img/good.png


+ 0 - 0
getting_started/workflow/assets/img/image_import1.png → tutorials/assets_pipeline/img/image_import1.png


+ 0 - 0
getting_started/workflow/assets/img/import_csv.png → tutorials/assets_pipeline/img/import_csv.png


+ 0 - 0
getting_started/workflow/assets/img/regular.png → tutorials/assets_pipeline/img/regular.png


+ 0 - 0
getting_started/workflow/assets/img/reimport_multiple.png → tutorials/assets_pipeline/img/reimport_multiple.png


+ 0 - 0
getting_started/workflow/assets/img/reverb.png → tutorials/assets_pipeline/img/reverb.png


+ 0 - 0
getting_started/workflow/assets/img/scene_import1.png → tutorials/assets_pipeline/img/scene_import1.png


+ 0 - 0
getting_started/workflow/assets/img/scene_import2.png → tutorials/assets_pipeline/img/scene_import2.png


+ 0 - 0
getting_started/workflow/assets/img/scene_import3.png → tutorials/assets_pipeline/img/scene_import3.png


+ 0 - 0
getting_started/workflow/assets/img/scene_import4.png → tutorials/assets_pipeline/img/scene_import4.png


+ 0 - 0
getting_started/workflow/assets/import_process.rst → tutorials/assets_pipeline/import_process.rst


+ 0 - 0
getting_started/workflow/assets/importing_audio_samples.rst → tutorials/assets_pipeline/importing_audio_samples.rst


+ 0 - 0
getting_started/workflow/assets/importing_images.rst → tutorials/assets_pipeline/importing_images.rst


+ 1 - 1
getting_started/workflow/assets/importing_scenes.rst → tutorials/assets_pipeline/importing_scenes.rst

@@ -405,7 +405,7 @@ simple or dynamic objects that require mostly-accurate collision detection.
 
 
 However, in both cases, the visual geometry may be too complex or not smooth
 However, in both cases, the visual geometry may be too complex or not smooth
 enough for collisions. This can create physics glitches and slow down the engine
 enough for collisions. This can create physics glitches and slow down the engine
-unneccesarily.
+unnecessarily.
 
 
 To solve this, the ``-colonly`` modifier exists. It will remove the mesh upon
 To solve this, the ``-colonly`` modifier exists. It will remove the mesh upon
 importing and will create a :ref:`class_staticbody` collision instead.
 importing and will create a :ref:`class_staticbody` collision instead.

+ 0 - 0
getting_started/workflow/assets/importing_translations.rst → tutorials/assets_pipeline/importing_translations.rst


+ 1 - 1
getting_started/workflow/assets/index.rst → tutorials/assets_pipeline/index.rst

@@ -1,4 +1,4 @@
-Assets workflow
+Assets pipeline
 ===============
 ===============
 
 
 .. toctree::
 .. toctree::