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Capitalize all instances of Git in the documentation

Hugo Locurcio пре 5 година
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47b0721d8a

+ 1 - 1
README.md

@@ -8,7 +8,7 @@ They are meant to be parsed with the [Sphinx](https://www.sphinx-doc.org/) docum
 
 
 **Pull Requests should use the `master` branch by default. Only make Pull Requests against other branches (e.g. `2.1` or `3.0`) if your changes only apply to that specific version of Godot.**
 **Pull Requests should use the `master` branch by default. Only make Pull Requests against other branches (e.g. `2.1` or `3.0`) if your changes only apply to that specific version of Godot.**
 
 
-Though arguably less convenient to edit than a wiki, this git repository is meant to receive pull requests to always improve the documentation, add new pages, etc. Having direct access to the source files in a revision control system is a big plus to ensure the quality of our documentation.
+Though arguably less convenient to edit than a wiki, this Git repository is meant to receive pull requests to always improve the documentation, add new pages, etc. Having direct access to the source files in a revision control system is a big plus to ensure the quality of our documentation.
 
 
 ### Editing existing pages
 ### Editing existing pages
 
 

+ 1 - 1
community/contributing/bug_triage_guidelines.rst

@@ -62,7 +62,7 @@ The following labels are currently defined in the Godot repository:
 -  *Junior job*: the issue is *assumed* to be an easy one to fix, which makes
 -  *Junior job*: the issue is *assumed* to be an easy one to fix, which makes
    it a great fit for junior contributors who need to become familiar with
    it a great fit for junior contributors who need to become familiar with
    the code base.
    the code base.
--  *Needs rebase*: the issue need a git rebase to be merged.
+-  *Needs rebase*: the issue need a Git rebase to be merged.
 -  *Needs testing*: the issue/pull request could not be completely tested
 -  *Needs testing*: the issue/pull request could not be completely tested
    and thus need further testing. This can mean that it needs to be tested
    and thus need further testing. This can mean that it needs to be tested
    on different hardware/software configurations or even that the steps to
    on different hardware/software configurations or even that the steps to

+ 1 - 1
community/contributing/pr_workflow.rst

@@ -255,7 +255,7 @@ You would then do your changes to our example's
 (text editor, IDE, etc.).
 (text editor, IDE, etc.).
 
 
 By default, those changes are *unstaged*. The staging area is a layer between
 By default, those changes are *unstaged*. The staging area is a layer between
-your working directory (where you make your modifications) and the local git
+your working directory (where you make your modifications) and the local Git
 repository (the commits and all the metadata in the ``.git`` folder). To
 repository (the commits and all the metadata in the ``.git`` folder). To
 bring changes from the working directory to the Git repository, you need to
 bring changes from the working directory to the Git repository, you need to
 *stage* them with the ``git add`` command, and then to commit them with the
 *stage* them with the ``git add`` command, and then to commit them with the

+ 3 - 3
community/contributing/updating_the_class_reference.rst

@@ -39,7 +39,7 @@ There are 5 steps to update the class reference (full guide below):
 Get started with GitHub
 Get started with GitHub
 -----------------------
 -----------------------
 
 
-If you're new to git and GitHub, this guide will help you get started. You'll learn to:
+If you're new to Git and GitHub, this guide will help you get started. You'll learn to:
 
 
 - Fork and clone Godot's repository
 - Fork and clone Godot's repository
 - Keep your fork up to date with other contributors
 - Keep your fork up to date with other contributors
@@ -83,7 +83,7 @@ You can check the list of all remote servers with:
 
 
     git remote -v
     git remote -v
 
 
-You should have two: ``origin``, your fork on GitHub, that git adds by default, and ``upstream``, that you just added:
+You should have two: ``origin``, your fork on GitHub that Git adds by default, and ``upstream``, that you just added:
 
 
 
 
 ::
 ::
@@ -119,7 +119,7 @@ Another option is to delete the branch you're working on, synchronize the master
     git pull --rebase upstream master
     git pull --rebase upstream master
     git checkout -b your-new-branch-name
     git checkout -b your-new-branch-name
 
 
-If you're feeling lost by now, come to our `IRC channels <http://webchat.freenode.net/?channels=#godotengine>`_ and ask for help. Experienced git users will give you a hand.
+If you're feeling lost by now, come to our `IRC channels <https://webchat.freenode.net/?channels=#godotengine>`_ and ask for help. Experienced Git users will give you a hand.
 
 
 Updating the documentation template
 Updating the documentation template
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+ 3 - 3
community/contributing/ways_to_contribute.rst

@@ -63,7 +63,7 @@ As such, everyone is entitled to modify
 modifications back to the upstream project in the form of a patch (a text file
 modifications back to the upstream project in the form of a patch (a text file
 describing the changes in a ready-to-apply manner) or - in the modern workflow
 describing the changes in a ready-to-apply manner) or - in the modern workflow
 that we use - via a so-called "pull request" (PR), i.e. a proposal to directly
 that we use - via a so-called "pull request" (PR), i.e. a proposal to directly
-merge one or more git commits (patches) into the main development branch.
+merge one or more Git commits (patches) into the main development branch.
 
 
 Contributing code changes upstream has two big advantages:
 Contributing code changes upstream has two big advantages:
 
 
@@ -82,7 +82,7 @@ Contributing code changes upstream has two big advantages:
 
 
 To ensure good collaboration and overall quality, the Godot developers
 To ensure good collaboration and overall quality, the Godot developers
 enforce some rules for code contributions, for example regarding the style to
 enforce some rules for code contributions, for example regarding the style to
-use in the C++ code (indentation, brackets, etc.) or the git and PR workflow.
+use in the C++ code (indentation, brackets, etc.) or the Git and PR workflow.
 
 
 A good place to start is by searching for issues tagged as `junior jobs <https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3A%22junior+job%22>`_ (or `Hacktoberfest <https://github.com/godotengine/godot/issues?utf8=%E2%9C%93&q=is%3Aissue+is%3Aopen+label%3AHacktoberfest+>`_ during October) on GitHub.
 A good place to start is by searching for issues tagged as `junior jobs <https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3A%22junior+job%22>`_ (or `Hacktoberfest <https://github.com/godotengine/godot/issues?utf8=%E2%9C%93&q=is%3Aissue+is%3Aopen+label%3AHacktoberfest+>`_ during October) on GitHub.
 
 
@@ -181,7 +181,7 @@ There are two separate resources referred to as "documentation" in Godot:
    consulted offline, directly in Godot's code editor, or online at
    consulted offline, directly in Godot's code editor, or online at
    :ref:`Godot API <toc-class-ref>`.
    :ref:`Godot API <toc-class-ref>`.
    To contribute to the class reference, you have to edit the
    To contribute to the class reference, you have to edit the
-   `doc/base/classes.xml` in Godot's git repository, and make a pull request.
+   `doc/base/classes.xml` in Godot's Git repository, and make a pull request.
    See :ref:`doc_updating_the_class_reference` for more details.
    See :ref:`doc_updating_the_class_reference` for more details.
 
 
 -  **The tutorials and engine documentation and its translations.** This is the part you are reading
 -  **The tutorials and engine documentation and its translations.** This is the part you are reading

+ 1 - 1
development/cpp/custom_modules_in_cpp.rst

@@ -474,7 +474,7 @@ main ``doc/classes`` directory.
 
 
 .. tip::
 .. tip::
 
 
-    You can use git to check if you have missed some of your classes by checking the 
+    You can use Git to check if you have missed some of your classes by checking the
     untracked files with ``git status``. For example::
     untracked files with ``git status``. For example::
 
 
         user@host:~/godot$ git status
         user@host:~/godot$ git status