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Fix "SchlickGGX" typo in Standard Material 3D (#4515)

jp.owo.Manda 4 years ago
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commit
47b900e8b4
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tutorials/3d/standard_material_3d.rst

+ 1 - 1
tutorials/3d/standard_material_3d.rst

@@ -191,7 +191,7 @@ Specular Mode
 Specifies how the specular blob will be rendered. The specular blob
 Specifies how the specular blob will be rendered. The specular blob
 represents the shape of a light source reflected in the object.
 represents the shape of a light source reflected in the object.
 
 
-* **ShlickGGX:** The most common blob used by PBR 3D engines nowadays.
+* **SchlickGGX:** The most common blob used by PBR 3D engines nowadays.
 * **Blinn:** Common in previous-generation engines.
 * **Blinn:** Common in previous-generation engines.
   Not worth using nowadays, but left here for the sake of compatibility.
   Not worth using nowadays, but left here for the sake of compatibility.
 * **Phong:** Same as above.
 * **Phong:** Same as above.