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Clarify the need to include Mono libraries for export templates as well

See https://github.com/godotengine/godot/issues/45550.
Hugo Locurcio %!s(int64=4) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 3 adicións e 2 borrados
  1. 3 2
      development/compiling/compiling_with_mono.rst

+ 3 - 2
development/compiling/compiling_with_mono.rst

@@ -108,8 +108,9 @@ the following files in the ``bin`` directory:
 
 - If you're not linking the Mono runtime statically, the build script will place
   the Mono runtime shared library (``monosgen-2.0``) next to the Godot
-  binary in the output directory. Make sure to include this library when
-  distributing Godot. When targeting Android, no extra steps are required as
+  binary in the output directory.
+  **Make sure to include this library when distributing the Godot editor or export templates.**
+  When targeting Android, no extra steps are required as
   this library is automatically copied to ``#platform/android/java/libs`` and
   Gradle takes care of the rest.
 - Unlike "classical" Godot builds, when building with the Mono module enabled