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Merge pull request #1010 from volzhs/convcolonly

Add convcolony option for create collisions
Rémi Verschelde 7 years ago
parent
commit
48555fcda4
1 changed files with 4 additions and 2 deletions
  1. 4 2
      learning/workflow/assets/importing_scenes.rst

+ 4 - 2
learning/workflow/assets/importing_scenes.rst

@@ -255,8 +255,8 @@ Remove nodes (-noimp)
 Node names that have this suffix will be removed at import time, mo
 Node names that have this suffix will be removed at import time, mo
 matter what their type is. They will not appear in the imported scene.
 matter what their type is. They will not appear in the imported scene.
 
 
-Create collisions (-col, -colonly)
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+Create collisions (-col, -colonly, -convcolonly)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
 Option "-col" will work only for Mesh nodes. If it is detected, a child
 Option "-col" will work only for Mesh nodes. If it is detected, a child
 static collision node will be added, using the same geometry as the mesh.
 static collision node will be added, using the same geometry as the mesh.
@@ -268,6 +268,8 @@ To solve this, the "-colonly" modifier exists, which will remove the mesh upon
 import and create a :ref:`class_staticbody` collision instead.
 import and create a :ref:`class_staticbody` collision instead.
 This helps the visual mesh and actual collision to be separated.
 This helps the visual mesh and actual collision to be separated.
 
 
+Option "-convcolonly" will create :ref:`class_convexpolygonshape` instead of :ref:`class_concavepolygonshape`.
+
 Option "-colonly" can be also used with Blender's empty objects.
 Option "-colonly" can be also used with Blender's empty objects.
 On import it will create a :ref:`class_staticbody` with
 On import it will create a :ref:`class_staticbody` with
 collision node as a child. Collision node will have one of predefined shapes,
 collision node as a child. Collision node will have one of predefined shapes,