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Update GDScript warning system to use `@warning_ignore`

Rarysson Guilherme 1 年之前
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49133c0e5c

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tutorials/scripting/gdscript/img/typed_gdscript_warning_example.png


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tutorials/scripting/gdscript/img/typed_gdscript_warning_example.webp


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tutorials/scripting/gdscript/img/typed_gdscript_warning_system_errors.png


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tutorials/scripting/gdscript/img/typed_gdscript_warning_system_errors.webp


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tutorials/scripting/gdscript/img/typed_gdscript_warning_system_ignore.png


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tutorials/scripting/gdscript/img/typed_gdscript_warning_system_ignore.webp


+ 11 - 28
tutorials/scripting/gdscript/warning_system.rst

@@ -11,47 +11,30 @@ to runtime errors.
 You can configure warnings in the Project Settings under the section
 called **GDScript**:
 
-.. figure:: img/typed_gdscript_warning_system_settings.webp
-   :alt: Warning system project settings
-
-   Warning system project settings
+.. image:: img/typed_gdscript_warning_system_settings.webp
 
 .. note::
-
-   You must enable **Advanced Settings** in order to see the 
+   You must enable **Advanced Settings** in order to see the
    GDScript section in the sidebar. You can also search for "GDScript" when
    Advanced Settings is off.
 
 You can find a list of warnings for the active GDScript file in the
-script editor's status bar. The example below has 3 warnings:
-
-.. figure:: img/typed_gdscript_warning_example.png
-   :alt: Warning system example
+script editor's status bar. The example below has 2 warnings:
 
-   Warning system example
+.. image:: img/typed_gdscript_warning_example.webp
 
-To ignore specific warnings in one file, insert a special comment of the
-form ``# warning-ignore:warning-id``, or click on the ignore link to the
-right of the warning's description. Godot will add a comment above the
+To ignore specific warnings in one file, insert an annotation of the
+form ``@warning_ignore("warning-id")``, or click on the ignore link to the
+left of the warning's description. Godot will add an annotation above the
 corresponding line and the code won't trigger the corresponding warning
 anymore:
 
-.. figure:: img/typed_gdscript_warning_system_ignore.png
-   :alt: Warning system ignore example
-
-   Warning system ignore example
-
-You can also choose to ignore not just one but all warnings of a certain
-type in this file with ``# warning-ignore-all:warning-id``. To ignore all
-warnings of all types in a file add the comment ``# warnings-disable`` to it.
+.. image:: img/typed_gdscript_warning_system_ignore.webp
 
 Warnings won't prevent the game from running, but you can turn them into
 errors if you'd like. This way your game won't compile unless you fix
 all warnings. Head to the ``GDScript`` section of the Project Settings to
-turn on this option. Here's the same file as the previous example with
-warnings as errors turned on:
-
-.. figure:: img/typed_gdscript_warning_system_errors.png
-   :alt: Warnings as errors
+turn on this option to the warning that you want. Here's the same file as
+the previous example with the warning ``unused_variable`` as an error turned on:
 
-   Warnings as errors
+.. image:: img/typed_gdscript_warning_system_errors.webp