`for` range loops are now implemented in Godot's data containers, and using them is allowed.
@@ -79,12 +79,6 @@ pull requests.
We chose to forbid ``auto`` instead of allowing it on a case-by-case basis to
avoid having to decide on difficult edge cases. Thank you for your understanding.
-``for`` range loop
-^^^^^^^^^^^^^^^^^^
-
-Don't use the ``for`` range loop syntax (``for (String string : some_array)``).
-Use traditional ``for`` loops instead as they're more explicit.
Lambdas
^^^^^^^