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Rename documentation pages that have the same name as classref pages

This prevents confusion in search engine results.

(cherry picked from commit 6babc686490893817130bc8434da6f7acb3c4ef5)
Hugo Locurcio 4 years ago
parent
commit
4a5fcf25d1

+ 2 - 2
getting_started/step_by_step/scene_tree.rst

@@ -1,7 +1,7 @@
 .. _doc_scene_tree:
 .. _doc_scene_tree:
 
 
-SceneTree
-=========
+Using SceneTree
+===============
 
 
 Introduction
 Introduction
 ------------
 ------------

+ 1 - 1
tutorials/2d/using_tilemaps.rst

@@ -1,6 +1,6 @@
 .. _doc_using_tilemaps:
 .. _doc_using_tilemaps:
 
 
-Using tilemaps
+Using TileMaps
 ==============
 ==============
 
 
 Introduction
 Introduction

+ 2 - 2
tutorials/3d/gi_probes.rst

@@ -1,7 +1,7 @@
 .. _doc_gi_probes:
 .. _doc_gi_probes:
 
 
-GI Probes
-=========
+Using GIProbe
+=============
 
 
 Introduction
 Introduction
 ------------
 ------------

+ 1 - 1
tutorials/3d/using_gridmaps.rst

@@ -1,6 +1,6 @@
 .. _doc_using_gridmaps:
 .. _doc_using_gridmaps:
 
 
-Using gridmaps
+Using GridMaps
 ~~~~~~~~~~~~~~
 ~~~~~~~~~~~~~~
 
 
 Introduction
 Introduction

+ 2 - 2
tutorials/animation/animation_tree.rst

@@ -1,7 +1,7 @@
 .. _doc_animation_tree:
 .. _doc_animation_tree:
 
 
-AnimationTree
-=============
+Using AnimationTree
+===================
 
 
 Introduction
 Introduction
 ------------
 ------------

+ 2 - 2
tutorials/gui/gui_containers.rst

@@ -1,7 +1,7 @@
 .. _doc_gui_containers:
 .. _doc_gui_containers:
 
 
-Containers
-==========
+Using Containers
+================
 
 
 :ref:`Anchors <doc_size_and_anchors>` are an efficient way to handle
 :ref:`Anchors <doc_size_and_anchors>` are an efficient way to handle
 different aspect ratios for basic multiple resolution handling in GUIs,
 different aspect ratios for basic multiple resolution handling in GUIs,

+ 2 - 2
tutorials/inputs/inputevent.rst

@@ -1,7 +1,7 @@
 .. _doc_inputevent:
 .. _doc_inputevent:
 
 
-InputEvent
-==========
+Using InputEvent
+================
 
 
 What is it?
 What is it?
 -----------
 -----------

+ 2 - 2
tutorials/physics/rigid_body.rst

@@ -1,7 +1,7 @@
 .. _doc_rigid_body:
 .. _doc_rigid_body:
 
 
-RigidBody
-=========
+Using RigidBody
+===============
 
 
 What is a rigid body?
 What is a rigid body?
 ---------------------
 ---------------------

+ 2 - 2
tutorials/physics/soft_body.rst

@@ -1,7 +1,7 @@
 .. _doc_soft_body:
 .. _doc_soft_body:
 
 
-SoftBody
-========
+Using SoftBody
+==============
 
 
 Soft bodies (or *soft-body dynamics*) simulate movement, changing shape and other physical properties of deformable objects.
 Soft bodies (or *soft-body dynamics*) simulate movement, changing shape and other physical properties of deformable objects.
 This can for example be used to simulate cloth or to create more realistic characters.
 This can for example be used to simulate cloth or to create more realistic characters.

+ 2 - 2
tutorials/shading/visual_shaders.rst

@@ -1,7 +1,7 @@
 .. _doc_visual_shaders:
 .. _doc_visual_shaders:
 
 
-VisualShaders
-=============
+Using VisualShaders
+===================
 
 
 Just as VisualScript is an alternative for users that prefer a graphical
 Just as VisualScript is an alternative for users that prefer a graphical
 approach to coding, VisualShaders are the visual alternative for creating
 approach to coding, VisualShaders are the visual alternative for creating

+ 2 - 2
tutorials/viewports/viewports.rst

@@ -1,7 +1,7 @@
 .. _doc_viewports:
 .. _doc_viewports:
 
 
-Viewports
-=========
+Using Viewports
+===============
 
 
 Introduction
 Introduction
 ------------
 ------------