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Merge pull request #11505 from Hephaistos847/master

Update file paths for editor plugin source files in engine_details/editor/introduction_to_editor_development.rst
Max Hilbrunner 3 天之前
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共有 1 个文件被更改,包括 5 次插入5 次删除
  1. 5 5
      engine_details/editor/introduction_to_editor_development.rst

+ 5 - 5
engine_details/editor/introduction_to_editor_development.rst

@@ -46,13 +46,13 @@ Some important files in the editor are:
 
 
 - `editor/editor_node.cpp <https://github.com/godotengine/godot/blob/master/editor/editor_node.cpp>`__:
 - `editor/editor_node.cpp <https://github.com/godotengine/godot/blob/master/editor/editor_node.cpp>`__:
   Main editor initialization file. Effectively the "main scene" of the editor.
   Main editor initialization file. Effectively the "main scene" of the editor.
-- `editor/project_manager.cpp <https://github.com/godotengine/godot/blob/master/editor/project_manager.cpp>`__:
+- `editor/project_manager/project_manager.cpp <https://github.com/godotengine/godot/blob/master/editor/project_manager/project_manager.cpp>`__:
   Main Project Manager initialization file. Effectively the "main scene" of the Project Manager.
   Main Project Manager initialization file. Effectively the "main scene" of the Project Manager.
-- `editor/plugins/canvas_item_editor_plugin.cpp <https://github.com/godotengine/godot/blob/master/editor/plugins/canvas_item_editor_plugin.cpp>`__:
+- `editor/scene/canvas_item_editor_plugin.cpp <https://github.com/godotengine/godot/blob/master/editor/scene/canvas_item_editor_plugin.cpp>`__:
   The 2D editor viewport and related functionality (toolbar at the top, editing modes, overlaid helpers/panels, …).
   The 2D editor viewport and related functionality (toolbar at the top, editing modes, overlaid helpers/panels, …).
-- `editor/plugins/node_3d_editor_plugin.cpp <https://github.com/godotengine/godot/blob/master/editor/plugins/node_3d_editor_plugin.cpp>`__:
+- `editor/scene/3d/node_3d_editor_plugin.cpp <https://github.com/godotengine/godot/blob/master/editor/scene/3d/node_3d_editor_plugin.cpp>`__:
   The 3D editor viewport and related functionality (toolbar at the top, editing modes, overlaid panels, …).
   The 3D editor viewport and related functionality (toolbar at the top, editing modes, overlaid panels, …).
-- `editor/plugins/node_3d_editor_gizmos.cpp <https://github.com/godotengine/godot/blob/master/editor/plugins/node_3d_editor_gizmos.cpp>`__:
+- `editor/scene/3d/node_3d_editor_gizmos.cpp <https://github.com/godotengine/godot/blob/master/editor/scene/3d/node_3d_editor_gizmos.cpp>`__:
   Where the 3D editor gizmos are defined and drawn.
   Where the 3D editor gizmos are defined and drawn.
   This file doesn't have a 2D counterpart as 2D gizmos are drawn by the nodes themselves.
   This file doesn't have a 2D counterpart as 2D gizmos are drawn by the nodes themselves.
 
 
@@ -85,4 +85,4 @@ Development tips
 To iterate quickly on the editor, we recommend to set up a test project and
 To iterate quickly on the editor, we recommend to set up a test project and
 :ref:`open it from the command line <doc_command_line_tutorial>` after compiling
 :ref:`open it from the command line <doc_command_line_tutorial>` after compiling
 the editor. This way, you don't have to go through the Project Manager every
 the editor. This way, you don't have to go through the Project Manager every
-time you start Godot.
+time you start Godot.