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@@ -77,7 +77,7 @@ separately. Godot uses PBR (physically based rendering) for its materials, so if
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textures they can work in Godot. This includes the `Substance suite <https://www.substance3d.com/>`__,
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`ArmorPaint (open source) <https://armorpaint.org/>`__, and `Material Maker (open source) <https://github.com/RodZill4/material-maker>`__.
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-.. note:: For more information on Godot's materials, see :ref:`doc_standard_material_3d`.
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+.. note:: For more information on Godot's materials, see :ref:`doc_standard_material_3d`.
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Import workflows
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----------------
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@@ -265,6 +265,12 @@ each animation in a separate file.
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Import of animations is enabled by default.
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+.. attention::
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+
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+ To modify animations from an imported 3D scene, you need to change the animation
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+ storage option from **Built-In** to **Files** in the Import dock. Otherwise,
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+ changes made to animations from Godot will be lost when the project is run.
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+
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FPS
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~~~
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@@ -432,7 +438,7 @@ reliability.
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For better visibility on Blender's editor, you can set the "X-Ray" option
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on collision empties and set some distinct color for them by changing
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**Edit > Preferences > Themes > 3D Viewport > Empty**.
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-
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+
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If using Blender 2.79 or older, follow these steps instead:
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**User Preferences > Themes > 3D View > Empty**.
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