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Merge pull request #7523 from Calinou/importing-3d-scenes-design-lights-in-editor

Recommend designing lighting in the Godot editor in Importing 3D scenes
Matthew 2 years ago
parent
commit
4c0503e997
1 changed files with 15 additions and 1 deletions
  1. 15 1
      tutorials/assets_pipeline/importing_scenes.rst

+ 15 - 1
tutorials/assets_pipeline/importing_scenes.rst

@@ -107,7 +107,9 @@ Importing ``.blend`` files directly within Godot
 
 .. note::
 
-    This functionality requires Blender 3.0 or later.
+    This functionality requires Blender 3.0 or later. For best results, we
+    recommend using Blender 3.5 or later, as it includes many fixes to the glTF
+    exporter.
 
 From Godot 4.0 onwards, the editor can directly import ``.blend`` files by
 calling `Blender <https://www.blender.org/>`__'s glTF export functionality in a
@@ -230,6 +232,18 @@ object transform in the 3D modeling software before exporting the scene.
     that the skeleton is reset to its T-pose or default rest pose before exporting
     with your favorite 3D editor.
 
+Lighting considerations
+-----------------------
+
+While it's possible to import lights from a 3D scene using the glTF, ``.blend``
+or Collada formats, it's generally advised to design the scene's lighting in the
+Godot editor after importing the scene.
+
+This allows you to get a more accurate feel for the final result, as different
+engines will render lights in a different manner. This also avoids any issues
+with lights appearing excessively strong or faint as a result of the import
+process.
+
 Import workflows
 ----------------