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Update signal intro with note concerning external editors

Included a note concerning external editors, see godotengine/godot#41283

(cherry picked from commit ecc19f61c8c95e3adec5783676f7a930e6dcd801)
Jan 1 年間 前
コミット
4c27083ee2
1 ファイル変更6 行追加0 行削除
  1. 6 0
      getting_started/step_by_step/signals.rst

+ 6 - 0
getting_started/step_by_step/signals.rst

@@ -139,6 +139,12 @@ methods "_on_node_name_signal_name". Here, it'll be "_on_button_pressed".
    toggle the mode in the window's bottom-right by clicking the Advanced
    button.
 
+.. note:: 
+
+    If you are using an external editor (such as VS Code) this 
+    automatic code generation might not work. In this case you need to to connect 
+    the signal via code as explained in the next section.
+
 Click the Connect button to complete the signal connection and jump to the
 Script workspace. You should see the new method with a connection icon in the
 left margin.