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Merge pull request #4855 from Calinou/update-list-of-features-3.3

Update List of features page for Godot 3.3
Rémi Verschelde 4 years ago
parent
commit
4c8c220acb
1 changed files with 9 additions and 3 deletions
  1. 9 3
      about/list_of_features.rst

+ 9 - 3
about/list_of_features.rst

@@ -27,12 +27,14 @@ Platforms
      on an old enough base distribution.
      on an old enough base distribution.
    - Official binaries are compiled on Ubuntu 14.04.
    - Official binaries are compiled on Ubuntu 14.04.
 
 
+- HTML5 via WebAssembly (Firefox, Chrome, Edge, Opera).
+
 **Runs exported projects:**
 **Runs exported projects:**
 
 
 - Android 4.4 and later.
 - Android 4.4 and later.
 - iOS 10.0 and later.
 - iOS 10.0 and later.
-- HTML5 via WebAssembly (Firefox, Chrome, Edge, Opera).
 - :ref:`Consoles <doc_consoles>`.
 - :ref:`Consoles <doc_consoles>`.
+- :ref:`Headless Linux and macOS servers <doc_exporting_for_dedicated_servers>`.
 
 
 Godot aims to be as platform-independent as possible and can be ported to new
 Godot aims to be as platform-independent as possible and can be ported to new
 platforms with relative ease.
 platforms with relative ease.
@@ -220,6 +222,7 @@ Editor
 - *GLES3:* Automatic exposure adjustments based on viewport brightness.
 - *GLES3:* Automatic exposure adjustments based on viewport brightness.
 - *GLES3:* Near and far depth of field.
 - *GLES3:* Near and far depth of field.
 - *GLES3:* Screen-space ambient occlusion.
 - *GLES3:* Screen-space ambient occlusion.
+- *GLES3:* Optional debanding to avoid color banding (effective when HDR rendering is enabled).
 - Glow/bloom with optional bicubic upscaling and several blend modes available:
 - Glow/bloom with optional bicubic upscaling and several blend modes available:
   Screen, Soft Light, Add, Replace.
   Screen, Soft Light, Add, Replace.
 - Color correction using an one-dimensional ramp.
 - Color correction using an one-dimensional ramp.
@@ -239,6 +242,7 @@ Editor
 **Anti-aliasing:**
 **Anti-aliasing:**
 
 
 - Multi-sample antialiasing (MSAA).
 - Multi-sample antialiasing (MSAA).
+- Fast approximate antialiasing (FXAA).
 
 
 Most of these effects can be adjusted for better performance or to further
 Most of these effects can be adjusted for better performance or to further
 improve quality. This can be helpful when using Godot for offline rendering.
 improve quality. This can be helpful when using Godot for offline rendering.
@@ -272,7 +276,7 @@ improve quality. This can be helpful when using Godot for offline rendering.
 
 
 **Collision detection:**
 **Collision detection:**
 
 
-- Built-in shapes: cuboid, sphere, capsule, cylinder (only with Bullet physics).
+- Built-in shapes: cuboid, sphere, capsule, cylinder.
 - Generate triangle collision shapes for any mesh from the editor.
 - Generate triangle collision shapes for any mesh from the editor.
 - Generate one or several convex collision shapes for any mesh from the editor.
 - Generate one or several convex collision shapes for any mesh from the editor.
 
 
@@ -347,7 +351,7 @@ Audio
 - Support for re-routable :ref:`audio buses <doc_audio_buses>` and effects
 - Support for re-routable :ref:`audio buses <doc_audio_buses>` and effects
   with dozens of effects included.
   with dozens of effects included.
 - Listener3D node to listen from a position different than the camera in 3D.
 - Listener3D node to listen from a position different than the camera in 3D.
-- Audio input to record microphones.
+- Audio input to record microphones with real-time access using the AudioEffectCapture class.
 - MIDI input.
 - MIDI input.
 
 
    - No support for MIDI output yet.
    - No support for MIDI output yet.
@@ -401,6 +405,7 @@ Input
 
 
 - Gamepad input (up to 8 simultaneous controllers).
 - Gamepad input (up to 8 simultaneous controllers).
 - Pen/tablet input with pressure support.
 - Pen/tablet input with pressure support.
+- Gamepad, keyboard and mouse input support are also available on Android.
 
 
 Navigation
 Navigation
 ^^^^^^^^^^
 ^^^^^^^^^^
@@ -464,6 +469,7 @@ Mobile
 
 
 - In-app purchases on Android and iOS.
 - In-app purchases on Android and iOS.
 - Support for advertisements using third-party modules.
 - Support for advertisements using third-party modules.
+- Support for subview embedding on Android.
 
 
 XR support (AR and VR)
 XR support (AR and VR)
 ^^^^^^^^^^^^^^^^^^^^^^
 ^^^^^^^^^^^^^^^^^^^^^^