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Fixed "GetNode" inconsistency

See #4794
BlueStag 4 years ago
parent
commit
4cfe07b696
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tutorials/math/vector_math.rst

+ 1 - 1
tutorials/math/vector_math.rst

@@ -69,7 +69,7 @@ pixels down, use the following code:
 
  .. code-tab:: csharp
 
-    var node2D = (Node2D) GetNode("Node2D");
+    var node2D = GetNode<Node2D>("Node2D");
     node2D.Position = new Vector2(400, 300);
 
 Godot supports both :ref:`Vector2 <class_Vector2>` and :ref:`Vector3