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Merge pull request #2073 from corrigentia/patch-85

Fix some punctuation and grammar in ray-casting
Rémi Verschelde 6 years ago
parent
commit
4d1b4baab4
1 changed files with 3 additions and 3 deletions
  1. 3 3
      tutorials/physics/ray-casting.rst

+ 3 - 3
tutorials/physics/ray-casting.rst

@@ -121,7 +121,7 @@ may be used. For example:
     }
     }
 
 
 The result is a dictionary. If the ray didn't hit anything, the dictionary will
 The result is a dictionary. If the ray didn't hit anything, the dictionary will
-be empty. If it did hit something it will contain collision information:
+be empty. If it did hit something, it will contain collision information:
 
 
 .. tabs::
 .. tabs::
  .. code-tab:: gdscript GDScript
  .. code-tab:: gdscript GDScript
@@ -196,7 +196,7 @@ very inconvenient if you need a large and/or dynamic list of exceptions. In
 this case, it is much more efficient to use the collision layer/mask system.
 this case, it is much more efficient to use the collision layer/mask system.
 
 
 The optional fourth argument for ``intersect_ray()`` is a collision mask. For
 The optional fourth argument for ``intersect_ray()`` is a collision mask. For
-example, to use same mask as the parent body, use the ``collision_mask``
+example, to use the same mask as the parent body, use the ``collision_mask``
 member variable:
 member variable:
 
 
 .. tabs::
 .. tabs::
@@ -226,7 +226,7 @@ member variable:
 --------------------------
 --------------------------
 
 
 Casting a ray from screen to 3D physics space is useful for object
 Casting a ray from screen to 3D physics space is useful for object
-picking. There is not much of a need to do this because
+picking. There is not much need to do this because
 :ref:`CollisionObject <class_CollisionObject>`
 :ref:`CollisionObject <class_CollisionObject>`
 has an "input_event" signal that will let you know when it was clicked,
 has an "input_event" signal that will let you know when it was clicked,
 but in case there is any desire to do it manually, here's how.
 but in case there is any desire to do it manually, here's how.