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@@ -126,15 +126,15 @@ Coordinate system
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Godot uses the `metric <https://en.wikipedia.org/wiki/Metric_system>`__
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-system for everything. 3D Physics and other areas are tuned for this, so
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-attempting to use a different scale is usually a bad idea (unless you
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-know what you are doing).
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+system for everything in 3D, with 1 unit being equal to 1 meter.
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+Physics and other areas are tuned for this scale. Therefore, attempting to use a
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+different scale is usually a bad idea (unless you know what you are doing).
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When working with 3D assets, it's always best to work in the correct
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scale (set your DCC to metric). Godot allows scaling post-import and,
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while this works in most cases, in rare situations it may introduce
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floating-point precision issues (and thus, glitches or artifacts) in
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-delicate areas, such as rendering or physics, so make sure your artists
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+delicate areas such as rendering or physics. Make sure your artists
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always work in the right scale!
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The Y coordinate is used for "up", though for most objects that need
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