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Update played.gd/tscn filename to Played.gd to match example casing

This update aligns with the Dodge The Creeps example git example repo.

Reference:
https://github.com/godotengine/godot-demo-projects/tree/0ec2fff5bf8baa6162823f6cbca89878384b8fe6/2d/dodge_the_creeps
Russell Sanborn 1 year ago
parent
commit
4f1e2910de

+ 1 - 1
getting_started/first_2d_game/03.coding_the_player.rst

@@ -63,7 +63,7 @@ override the value written in the script.
 
 
 .. image:: img/export_variable.webp
 .. image:: img/export_variable.webp
 
 
-Your ``player.gd`` script should already contain
+Your ``Player.gd`` script should already contain
 a ``_ready()`` and a ``_process()`` function.
 a ``_ready()`` and a ``_process()`` function.
 If you didn't select the default template shown above,
 If you didn't select the default template shown above,
 create these functions while following the lesson.
 create these functions while following the lesson.

+ 1 - 1
getting_started/first_2d_game/05.the_main_game_scene.rst

@@ -10,7 +10,7 @@ Create a new scene and add a :ref:`Node <class_Node>` named ``Main``.
 be a container for handling game logic. It does not require 2D functionality itself.)
 be a container for handling game logic. It does not require 2D functionality itself.)
 
 
 Click the **Instance** button (represented by a chain link icon) and select your saved
 Click the **Instance** button (represented by a chain link icon) and select your saved
-``player.tscn``.
+``Player.tscn``.
 
 
 .. image:: img/instance_scene.webp
 .. image:: img/instance_scene.webp
 
 

+ 1 - 1
getting_started/first_3d_game/02.player_input.rst

@@ -79,7 +79,7 @@ the eye icon next to the ``Character`` or the ``Pivot`` nodes.
 
 
 |image5|
 |image5|
 
 
-Save the scene as ``player.tscn``
+Save the scene as ``Player.tscn``
 
 
 With the nodes ready, we can almost get coding. But first, we need to define
 With the nodes ready, we can almost get coding. But first, we need to define
 some input actions.
 some input actions.

+ 1 - 1
getting_started/first_3d_game/03.player_movement_code.rst

@@ -367,7 +367,7 @@ Child Scene*.
 
 
 |image2|
 |image2|
 
 
-In the popup, double-click ``player.tscn``. The character should appear in the
+In the popup, double-click ``Player.tscn``. The character should appear in the
 center of the viewport.
 center of the viewport.
 
 
 Adding a camera
 Adding a camera

+ 1 - 1
getting_started/first_3d_game/04.mob_scene.rst

@@ -7,7 +7,7 @@ In this part, you're going to code the monsters, which we'll call mobs. In the
 next lesson, we'll spawn them randomly around the playable area.
 next lesson, we'll spawn them randomly around the playable area.
 
 
 Let's design the monsters themselves in a new scene. The node structure is going
 Let's design the monsters themselves in a new scene. The node structure is going
-to be similar to the ``player.tscn`` scene.
+to be similar to the ``Player.tscn`` scene.
 
 
 Create a scene with, once again, a :ref:`CharacterBody3D <class_CharacterBody3D>` node as its root. Name it
 Create a scene with, once again, a :ref:`CharacterBody3D <class_CharacterBody3D>` node as its root. Name it
 ``Mob``. Add a child node :ref:`Node3D <class_Node3D>`, name it ``Pivot``. And drag and drop
 ``Mob``. Add a child node :ref:`Node3D <class_Node3D>`, name it ``Pivot``. And drag and drop

+ 1 - 1
getting_started/first_3d_game/06.jump_and_squash.rst

@@ -72,7 +72,7 @@ see a list of named checkboxes.
 
 
 |image4|
 |image4|
 
 
-Next up are the ``Player`` and the ``Mob``. Open ``player.tscn`` by double-clicking
+Next up are the ``Player`` and the ``Mob``. Open ``Player.tscn`` by double-clicking
 the file in the *FileSystem* dock.
 the file in the *FileSystem* dock.
 
 
 Select the *Player* node and set its *Collision -> Mask* to both "enemies" and
 Select the *Player* node and set its *Collision -> Mask* to both "enemies" and

+ 1 - 1
getting_started/first_3d_game/07.killing_player.rst

@@ -15,7 +15,7 @@ works well for hitboxes.
 Hitbox with the Area node
 Hitbox with the Area node
 -------------------------
 -------------------------
 
 
-Head back to the ``player.tscn`` scene and add a new child node :ref:`Area3D <class_Area3D>`. Name it
+Head back to the ``Player.tscn`` scene and add a new child node :ref:`Area3D <class_Area3D>`. Name it
 ``MobDetector``
 ``MobDetector``
 Add a :ref:`CollisionShape3D <class_CollisionShape3D>` node as a child of it.
 Add a :ref:`CollisionShape3D <class_CollisionShape3D>` node as a child of it.