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@@ -138,7 +138,7 @@ default one is Burley. Other modes are also available:
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* **Lambert:** Is not affected by roughness.
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* **Lambert Wrap:** Extends Lambert to cover more than 90 degrees when roughness increases. Works great for hair and simulating cheap subsurface scattering. This implementation is energy conserving.
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* **Oren Nayar:** This implementation aims to take microsurfacing into account (via roughness). Works well for clay-like materials and some types of cloth.
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-* **Toon:** Provides a hard cut for lighting, with smoothing affected by roughness.
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+* **Toon:** Provides a hard cut for lighting, with smoothing affected by roughness. It is recommended you disable sky contribution from your environment's ambient light settings to achieve a better effect.
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.. image:: img/spatial_material6.png
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