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make the section describing wiring up the hit signal slightly more verbose (#6480)

Co-authored-by: Max Hilbrunner <[email protected]>
dprime 2 years ago
parent
commit
4fa13df80f
1 changed files with 7 additions and 5 deletions
  1. 7 5
      getting_started/first_2d_game/05.the_main_game_scene.rst

+ 7 - 5
getting_started/first_2d_game/05.the_main_game_scene.rst

@@ -182,17 +182,19 @@ You can assign this property's value in two ways:
   property.
 - Click the down arrow next to "[empty]" and choose "Load". Select ``Mob.tscn``.
 
-Next, select the ``Player`` node in the Scene dock, and access the Node dock on
-the sidebar. Make sure to have the Signals tab selected in the Node dock.
+Next, select the instance of the ``Player`` scene under ``Main`` node in the Scene dock,
+and access the Node dock on the sidebar. Make sure to have the Signals tab selected
+in the Node dock.
 
 You should see a list of the signals for the ``Player`` node. Find and
 double-click the ``hit`` signal in the list (or right-click it and select
 "Connect..."). This will open the signal connection dialog. We want to make a
 new function named ``game_over``, which will handle what needs to happen when a
 game ends. Type "game_over" in the "Receiver Method" box at the bottom of the
-signal connection dialog and click "Connect". Add the following code to the new
-function, as well as a ``new_game`` function that will set everything up for a
-new game:
+signal connection dialog and click "Connect". You are aiming to have the ``hit`` signal
+emitted from ``Player`` and handled in the ``Main`` script. Add the following code
+to the new function, as well as a ``new_game`` function that will set
+everything up for a new game:
 
 .. tabs::
  .. code-tab:: gdscript GDScript