|
@@ -182,17 +182,19 @@ You can assign this property's value in two ways:
|
|
|
property.
|
|
|
- Click the down arrow next to "[empty]" and choose "Load". Select ``Mob.tscn``.
|
|
|
|
|
|
-Next, select the ``Player`` node in the Scene dock, and access the Node dock on
|
|
|
-the sidebar. Make sure to have the Signals tab selected in the Node dock.
|
|
|
+Next, select the instance of the ``Player`` scene under ``Main`` node in the Scene dock,
|
|
|
+and access the Node dock on the sidebar. Make sure to have the Signals tab selected
|
|
|
+in the Node dock.
|
|
|
|
|
|
You should see a list of the signals for the ``Player`` node. Find and
|
|
|
double-click the ``hit`` signal in the list (or right-click it and select
|
|
|
"Connect..."). This will open the signal connection dialog. We want to make a
|
|
|
new function named ``game_over``, which will handle what needs to happen when a
|
|
|
game ends. Type "game_over" in the "Receiver Method" box at the bottom of the
|
|
|
-signal connection dialog and click "Connect". Add the following code to the new
|
|
|
-function, as well as a ``new_game`` function that will set everything up for a
|
|
|
-new game:
|
|
|
+signal connection dialog and click "Connect". You are aiming to have the ``hit`` signal
|
|
|
+emitted from ``Player`` and handled in the ``Main`` script. Add the following code
|
|
|
+to the new function, as well as a ``new_game`` function that will set
|
|
|
+everything up for a new game:
|
|
|
|
|
|
.. tabs::
|
|
|
.. code-tab:: gdscript GDScript
|