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@@ -8,8 +8,7 @@ importing the start assets and setting up the game scene.
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We've prepared a Godot project with the 3D models and sounds we'll use for this
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We've prepared a Godot project with the 3D models and sounds we'll use for this
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tutorial, linked in the index page. If you haven't done so yet, you can download
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tutorial, linked in the index page. If you haven't done so yet, you can download
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-the archive here: `Squash the Creeps assets
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-<https://github.com/godotengine/godot-3d-dodge-the-creeps/releases/tag/1.1.0>`__.
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+the archive here: `Squash the Creeps assets <https://github.com/godotengine/godot-docs-project-starters/releases/download/latest-4.x/3d_squash_the_creeps_starter.zip>`_.
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Once you downloaded it, extract the .zip archive on your computer. Open the
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Once you downloaded it, extract the .zip archive on your computer. Open the
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Godot Project Manager and click the *Import* button.
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Godot Project Manager and click the *Import* button.
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@@ -17,7 +16,7 @@ Godot Project Manager and click the *Import* button.
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.. image:: img/01.game_setup/01.import_button.webp
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.. image:: img/01.game_setup/01.import_button.webp
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In the import popup, enter the full path to the freshly created directory
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In the import popup, enter the full path to the freshly created directory
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-``squash_the_creeps_start/``. You can click the *Browse* button on the right to
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+``3d_squash_the_creeps_starter/``. You can click the *Browse* button on the right to
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open a file browser and navigate to the ``project.godot`` file the folder
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open a file browser and navigate to the ``project.godot`` file the folder
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contains.
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contains.
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@@ -108,7 +107,7 @@ the viewport.
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We're going to move the ground down so we can see the floor grid. To do this, the grid snapping feature can be used.
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We're going to move the ground down so we can see the floor grid. To do this, the grid snapping feature can be used.
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Grid snapping can be activated 2 ways in the 3D editor.
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Grid snapping can be activated 2 ways in the 3D editor.
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The first is by pressing the *Use Snap* button (or pressing the :kbd:`Y` key).
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The first is by pressing the *Use Snap* button (or pressing the :kbd:`Y` key).
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-The second is by selecting a node, dragging a handle on the gizmo **then** holding :kbd:`Ctrl` while still clicking to enable snapping as long as :kbd:`Ctrl` is held.
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+The second is by selecting a node, dragging a handle on the gizmo **then** holding :kbd:`Ctrl` while still clicking to enable snapping as long as :kbd:`Ctrl` is held.
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.. image:: img/01.game_setup/use_snap.webp
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.. image:: img/01.game_setup/use_snap.webp
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