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@@ -231,6 +231,25 @@ Core
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the shortest arc between the two input vectors. Previously, it would return incorrect values for certain inputs
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(`GH-107618`_).
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+Navigation
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+~~~~~~~~~~
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+
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+.. note::
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+
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+ By default, the regions in a NavigationServer map now update asynchronously using threads to improve performance.
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+ This can cause additional delay in the update due to thread synchronisation.
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+ The asynchronous region update can be toggled with the ``navigation/world/region_use_async_iterations`` project setting.
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+
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+.. note::
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+ The merging of navmeshes in the NavigationServer has changed processing order. Regions now merge and cache
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+ internal navmeshes first, then the remaining free edges are merged by the navigation map.
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+ If a project had navigation map synchronisation errors before, it might now have shifted
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+ affected edges, making already existing errors in a layout more noticeable in the pathfinding.
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+ The ``navigation/2d_or_3d/merge_rasterizer_cell_scale`` project setting can be set to a lower value
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+ to increase the detail of the rasterization grid (with `0.01` being the smallest cell size possible).
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+ If edge merge errors still persist with the lowest possible rasterization scale value,
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+ the error may be caused by overlap: two navmeshes are stacked on top of each other, causing geometry conflict.
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+
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Physics
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~~~~~~~
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