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@@ -1529,7 +1529,7 @@ the :ref:`Object.connect() <class_Object_method_connect>` method:
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# We emit the health_changed signal every time the
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# character takes damage
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- emit_signal(health_changed", old_health, health)
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+ emit_signal("health_changed", old_health, health)
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...
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::
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@@ -1620,7 +1620,7 @@ Our ``BattleLog`` node receives each element in the binds array as an extra argu
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func _on_Character_health_changed(old_value, new_value, character_name):
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if not new_value <= old_value:
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return
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- var damage = new_value - old_value
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+ var damage = old_value - new_value
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label.text += character_name + " took " + str(damage) + " damage."
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