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@@ -77,7 +77,7 @@ who need maintenance updates.
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Whenever a new major version is released, we make the previous stable branch a
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long-term supported release, and do our best to provide fixes for issues
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encountered by users of that branch who cannot port complex projects to the new
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-major version. This is the case for the 2.1 branch, and will be the case for
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+major version. This was the case for the 2.1 branch, and will be the case for
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the latest 3.x stable branch by the time Godot 4.0 is released.
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In a given minor release series, only the latest patch release receives support.
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@@ -99,13 +99,11 @@ on GitHub.
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| Godot 3.2 | January 2020 | |eol| No longer supported as fully superseded by the compatible 3.3 |
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| | | release (last update: 3.2.3). |
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+-------------+----------------------+--------------------------------------------------------------------------+
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-| Godot 3.1 | March 2019 | |partial| Only critical, security and platform support fixes |
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-| | | (last update: 3.1.2). |
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+| Godot 3.1 | March 2019 | |eol| No longer supported (last update: 3.1.2). |
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+-------------+----------------------+--------------------------------------------------------------------------+
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| Godot 3.0 | January 2018 | |eol| No longer supported (last update: 3.0.6). |
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+-------------+----------------------+--------------------------------------------------------------------------+
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-| Godot 2.1 | July 2016 | |partial| Only critical, security and platform support fixes |
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-| | | (last update: 2.1.6). |
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+| Godot 2.1 | July 2016 | |eol| No longer supported (last update: 2.1.6). |
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+-------------+----------------------+--------------------------------------------------------------------------+
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| Godot 2.0 | February 2016 | |eol| No longer supported (last update: 2.0.4.1). |
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+-------------+----------------------+--------------------------------------------------------------------------+
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