Current documentation refers to "Physics2DServer" exclusively in C# code snippet, when the actual name should be PhysicsServer2D.
@@ -63,7 +63,7 @@ Use the following code in 2D:
public override void _PhysicsProcess(double delta)
{
var spaceRid = GetWorld2D().Space;
- var spaceState = Physics2DServer.SpaceGetDirectState(spaceRid);
+ var spaceState = PhysicsServer2D.SpaceGetDirectState(spaceRid);
}
Or more directly: