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@@ -73,7 +73,7 @@ of the game, the programmer can configure the dynamic memory pool size.
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Allocating memory
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-----------------
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-Godot has many tools for tracking memory usage in a game, specially
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+Godot has many tools for tracking memory usage in a game, especially
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during debug. Because of this, the regular C and C++ library calls
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should not be used. Instead, a few other ones are provided.
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@@ -192,7 +192,7 @@ StringName from a string results in a unique internal pointer for all
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equal strings. StringNames are really useful for using strings as
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identifier, as comparing them is basically comparing a pointer.
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-Creation of a StringName (specially a new one) is slow, but comparison
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+Creation of a StringName (especially a new one) is slow, but comparison
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is fast.
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References:
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