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@@ -106,10 +106,24 @@ called the :ref:`TranslationServer <class_TranslationServer>`.
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Translations can be added or removed during run-time;
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the current language can also be changed at run-time.
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-Command line
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-------------
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+Testing translations
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+--------------------
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+
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+You may want to test a project's translation before releasing it. Godot provides two ways
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+to do this.
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+
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+First, in the Project Settings, under **Input Devices > Locale**, there is a **Test**
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+property. Set this property to the locale code of the language you want to test. Godot will
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+run the project with that locale when the project is run (either from the editor or when
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+exported).
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+
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+..image:: img/locale_test.png
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+
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+Keep in mind that since this is a project setting, it will show up in version control when
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+it is set to a non-empty value. Therefore, it should be set back to an empty value before
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+committing changes to version control.
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-Language can be tested when running Godot from the command line.
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+Translations can also be tested when running Godot from the command line.
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For example, to test a game in French, the following argument can be
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supplied:
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