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@@ -177,7 +177,7 @@ Import animations
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^^^^^^^^^^^^^^^^^
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Some scene formats (.dae) support one or more animations. If this is
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-checked, an `AnimationPlayer <class_animationplayer>`__ node will be
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+checked, an :ref:`class_animationplayer` node will be
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created, containing the animations.
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Compress geometry
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@@ -205,7 +205,7 @@ When rendering using HDR (High Dynamic Range) it might be desirable to
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use linear-space textures to achieve a more real-life lighting.
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Otherwise, colors may saturate and contrast too much when exposure
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changes. This option must be used together with the SRGB option in
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-`WorldEnvironment <class_worldenvironment>`__. The texture import
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+:ref:`class_worldenvironment`. The texture import
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options also have the option to do this conversion, but if this one is
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turned on, conversion will always be done to diffuse textures (usually
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what is desired). For more information, read the :ref:`doc_high_dynamic_range`
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@@ -257,20 +257,20 @@ static collision node will be added, using the same geometry as the mesh.
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However, it is often the case that the visual geometry is too complex or
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too un-smooth for collisions, which end up not working well. To solve
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this, the "-colonly" modifier exists, which will remove the mesh upon
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-import and create a `StaticBody <class_staticbody>`__ collision instead.
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+import and create a :ref:`class_staticbody` collision instead.
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This helps the visual mesh and actual collision to be separated.
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Option "-colonly" can be also used with Blender's empty objects.
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-On import it will create a `StaticBody <class_staticbody>`__ with
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+On import it will create a :ref:`class_staticbody` with
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collision node as a child. Collision node will have one of predefined shapes,
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depending on the Blender's empty draw type:
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.. image:: /img/3dimp_BlenderEmptyDrawTypes.png
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-- Single arrow will create `RayShape <class_rayshape>`__
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-- Cube will create `BoxShape <class_boxshape>`__
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-- Image will create `PlaneShape <class_planeshape>`__
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-- Sphere (and other non-listed) will create `SphereShape <class_sphereshape>`__
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+- Single arrow will create :ref:`class_rayshape`
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+- Cube will create :ref:`class_boxshape`
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+- Image will create :ref:`class_planeshape`
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+- Sphere (and other non-listed) will create :ref:`class_sphereshape`
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For better visibility in Blender's editor user can set "X-Ray" option on collision
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empties and set some distinct color for them in User Preferences / Themes / 3D View / Empty.
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