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@@ -85,7 +85,7 @@ Importing the project
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are added automatically. Potentially useful additions: \*.py for buildsystem files, \*.java for Android development,
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\*.mm for OSX. Click "Next".
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- Click *Finish*.
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-- Add a line containing ``.`` to *project_name.files* to get working code completion.
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+- Add a line containing ``.`` to *project_name.includes* to get working code completion.
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Build and run
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^^^^^^^^^^^^^
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@@ -101,7 +101,7 @@ Build configuration:
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Run configuration:
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- Open the *Run* tab.
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-- Point the *Executable* to your compiled Godot binary.
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+- Point the *Executable* to your compiled Godot binary (e.g: ``%{buildDir}\bin\godot.windows.tools.64.exe``)
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- If you want to run a specific game or project, point *Working directory* to the game directory.
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- If you want to run the editor, add ``-e`` to the *Command line arguments* field.
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