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Update 2d_transforms.rst

corrigentia 6 years ago
parent
commit
5391d7ae92
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/2d/2d_transforms.rst

+ 2 - 2
tutorials/2d/2d_transforms.rst

@@ -28,7 +28,7 @@ Global canvas transform
 
 
 Viewports also have a Global Canvas transform (also a
 Viewports also have a Global Canvas transform (also a
 :ref:`Transform2D <class_Transform2D>`). This is the master transform and
 :ref:`Transform2D <class_Transform2D>`). This is the master transform and
-affects all individual *Canvas Layer* transforms. Generally this
+affects all individual *Canvas Layer* transforms. Generally, this
 transform is not of much use, but is used in the CanvasItem Editor
 transform is not of much use, but is used in the CanvasItem Editor
 in Godot's editor.
 in Godot's editor.
 
 
@@ -37,7 +37,7 @@ Stretch transform
 
 
 Finally, viewports have a *Stretch Transform*, which is used when
 Finally, viewports have a *Stretch Transform*, which is used when
 resizing or stretching the screen. This transform is used internally (as
 resizing or stretching the screen. This transform is used internally (as
-described in :ref:`doc_multiple_resolutions`) but can also be manually set
+described in :ref:`doc_multiple_resolutions`), but can also be manually set
 on each viewport.
 on each viewport.
 
 
 Input events received in the :ref:`MainLoop._input_event() <class_MainLoop__input_event>`
 Input events received in the :ref:`MainLoop._input_event() <class_MainLoop__input_event>`