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Update scripting_languages.rst

It is not true that you don't need to restart the Godot Editor in order to write C/C++: https://github.com/godotengine/godot/issues/66231
Fix number of  c supported languages.
Simon Gauvin 2 years ago
parent
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5476b68ba9
1 changed files with 2 additions and 2 deletions
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      getting_started/step_by_step/scripting_languages.rst

+ 2 - 2
getting_started/step_by_step/scripting_languages.rst

@@ -130,7 +130,7 @@ C++ via GDExtension
 ~~~~~~~~~~~~~~~~~~~
 ~~~~~~~~~~~~~~~~~~~
 
 
 GDExtension allows you to write game code in C++ without needing to recompile
 GDExtension allows you to write game code in C++ without needing to recompile
-or even restart Godot.
+Godot.
 
 
 .. image:: img/scripting_cpp.png
 .. image:: img/scripting_cpp.png
 
 
@@ -149,7 +149,7 @@ Summary
 Scripts are files containing code that you attach to a node to extend its
 Scripts are files containing code that you attach to a node to extend its
 functionality.
 functionality.
 
 
-Godot supports five official scripting languages, offering you flexibility
+Godot supports four official scripting languages, offering you flexibility
 between performance and ease of use.
 between performance and ease of use.
 
 
 You can mix languages, for instance, to implement demanding algorithms with C or
 You can mix languages, for instance, to implement demanding algorithms with C or