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Fixed typos in custom_performance_monitors.rst

Changed Monitor to Monitors and added missing colon in the link to Performance.add_custom_monitor
NoctemCat 1 year ago
parent
commit
5561524ea9
1 changed files with 3 additions and 3 deletions
  1. 3 3
      tutorials/scripting/debug/custom_performance_monitors.rst

+ 3 - 3
tutorials/scripting/debug/custom_performance_monitors.rst

@@ -7,11 +7,11 @@ Introduction
 ------------
 ------------
 
 
 As explained in the :ref:`doc_debugger_panel` documentation, Godot features a
 As explained in the :ref:`doc_debugger_panel` documentation, Godot features a
-**Debugger > Monitor** bottom panel that allows tracking various values with
+**Debugger > Monitors** bottom panel that allows tracking various values with
 graphs showing their evolution over time. The data for those graphs is sourced
 graphs showing their evolution over time. The data for those graphs is sourced
 from the engine's :ref:`class_Performance` singleton.
 from the engine's :ref:`class_Performance` singleton.
 
 
-Since Godot 4.0, you can declare custom values to be displayed in this Monitor
+Since Godot 4.0, you can declare custom values to be displayed in the Monitors
 tab. Example use cases for custom performance monitors include:
 tab. Example use cases for custom performance monitors include:
 
 
 - Displaying performance metrics that are specific to your project. For
 - Displaying performance metrics that are specific to your project. For
@@ -59,7 +59,7 @@ The main scene features a :ref:`class_Timer` node with the following script atta
 
 
 
 
 The second parameter of
 The second parameter of
-ref:`Performance.add_custom_monitor<class_Performance_method_add_custom_monitor>`
+:ref:`Performance.add_custom_monitor<class_Performance_method_add_custom_monitor>`
 is a :ref:`class_Callable`.
 is a :ref:`class_Callable`.
 
 
 ``enemy.tscn`` is a scene with a Node2D root node and Timer child node. The
 ``enemy.tscn`` is a scene with a Node2D root node and Timer child node. The