Browse Source

Fix typo in GDNative C++ example (#5761)

Luis Adolfo Ramírez 3 years ago
parent
commit
558ba65828
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tutorials/scripting/gdnative/gdnative_cpp_example.rst

+ 1 - 1
tutorials/scripting/gdnative/gdnative_cpp_example.rst

@@ -256,7 +256,7 @@ it. However, we do not have to tell Godot about our constructor, destructor and
 The other method of note is our ``_process`` function, which keeps track
 of how much time has passed and calculates a new position for our sprite using a
 sine and cosine function. What stands out is calling
-``owner->set_position`` to call one of the build in methods of our Sprite2D. This
+``owner->set_position`` to call one of the built-in methods of our Sprite2D. This
 is because our class is a container class; ``owner`` points to the actual Sprite2D
 node our script relates to.