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Merge pull request #10369 from tetrapod00/standardize-headers

Standardize header syntax within About section
Matthew 7 месяцев назад
Родитель
Сommit
56a3dc697f
4 измененных файлов с 98 добавлено и 98 удалено
  1. 6 6
      about/complying_with_licenses.rst
  2. 81 81
      about/docs_changelog.rst
  3. 3 3
      about/faq.rst
  4. 8 8
      about/system_requirements.rst

+ 6 - 6
about/complying_with_licenses.rst

@@ -84,39 +84,39 @@ how the text has to be included, but here are the most common approaches (you
 only need to implement one of them, not all).
 only need to implement one of them, not all).
 
 
 Credits screen
 Credits screen
-^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~
 
 
 Include the above license text somewhere in the credits screen. It can be at the
 Include the above license text somewhere in the credits screen. It can be at the
 bottom after showing the rest of the credits. Most large studios use this
 bottom after showing the rest of the credits. Most large studios use this
 approach with open source licenses.
 approach with open source licenses.
 
 
 Licenses screen
 Licenses screen
-^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~
 
 
 Some games have a special menu (often in the settings) to display licenses.
 Some games have a special menu (often in the settings) to display licenses.
 This menu is typically accessed with a button called **Third-party Licenses**
 This menu is typically accessed with a button called **Third-party Licenses**
 or **Open Source Licenses**.
 or **Open Source Licenses**.
 
 
 Output log
 Output log
-^^^^^^^^^^
+~~~~~~~~~~
 
 
 Printing the license text using the :ref:`print() <class_@GlobalScope_method_print>`
 Printing the license text using the :ref:`print() <class_@GlobalScope_method_print>`
 function may be enough on platforms where a global output log is readable.
 function may be enough on platforms where a global output log is readable.
 This is the case on desktop platforms, Android and HTML5 (but not iOS).
 This is the case on desktop platforms, Android and HTML5 (but not iOS).
 
 
 Accompanying file
 Accompanying file
-^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~
 
 
 If the game is distributed on desktop platforms, a file containing the license
 If the game is distributed on desktop platforms, a file containing the license
 text can be added to the software that is installed to the user PC.
 text can be added to the software that is installed to the user PC.
 
 
 Printed manual
 Printed manual
-^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~
 
 
 If the game includes a printed manual, the license text can be included there.
 If the game includes a printed manual, the license text can be included there.
 
 
 Link to the license
 Link to the license
-^^^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~~~
 
 
 The Godot Engine developers consider that a link to ``godotengine.org/license``
 The Godot Engine developers consider that a link to ``godotengine.org/license``
 in your game documentation or credits would be an acceptable way to satisfy
 in your game documentation or credits would be an acceptable way to satisfy

+ 81 - 81
about/docs_changelog.rst

@@ -17,12 +17,12 @@ New pages since version 4.3
 ---------------------------
 ---------------------------
 
 
 2D
 2D
-^^
+~~
 
 
 - :ref:`doc_introduction_to_2d`
 - :ref:`doc_introduction_to_2d`
 
 
 3D
 3D
-^^
+~~
 
 
 - :ref:`doc_spring_arm`
 - :ref:`doc_spring_arm`
 
 
@@ -32,12 +32,12 @@ Debug
 - :ref:`doc_output_panel`
 - :ref:`doc_output_panel`
 
 
 Editor
 Editor
-^^^^^^
+~~~~~~
 
 
 - :ref:`doc_using_the_xr_editor`
 - :ref:`doc_using_the_xr_editor`
 
 
 Performance
 Performance
-^^^^^^^^^^^
+~~~~~~~~~~~
 
 
 - :ref:`doc_pipeline_compilations`
 - :ref:`doc_pipeline_compilations`
 
 
@@ -52,12 +52,12 @@ Physics
 - :ref:`doc_2d_and_3d_physics_interpolation`
 - :ref:`doc_2d_and_3d_physics_interpolation`
 
 
 Rendering
 Rendering
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_renderers`
 - :ref:`doc_renderers`
 
 
 Shaders
 Shaders
-^^^^^^^
+~~~~~~~
 
 
 - :ref:`doc_shader_functions`
 - :ref:`doc_shader_functions`
 
 
@@ -65,39 +65,39 @@ New pages since version 4.2
 ---------------------------
 ---------------------------
 
 
 About
 About
-^^^^^
+~~~~~
 
 
 - :ref:`doc_system_requirements`
 - :ref:`doc_system_requirements`
 
 
 2D
 2D
-^^
+~~
 
 
 - :ref:`doc_2d_parallax`
 - :ref:`doc_2d_parallax`
 
 
 Contributing
 Contributing
-^^^^^^^^^^^^
+~~~~~~~~~~~~
 
 
 - :ref:`doc_handling_compatibility_breakages`
 - :ref:`doc_handling_compatibility_breakages`
 - :ref:`doc_ways_to_contribute`
 - :ref:`doc_ways_to_contribute`
 
 
 GDExtension
 GDExtension
-^^^^^^^^^^^
+~~~~~~~~~~~
 
 
 - :ref:`doc_gdextension_file`
 - :ref:`doc_gdextension_file`
 - :ref:`doc_gdextension_docs_system`
 - :ref:`doc_gdextension_docs_system`
 
 
 Migrating
 Migrating
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_upgrading_to_godot_4.3`
 - :ref:`doc_upgrading_to_godot_4.3`
 
 
 Rendering
 Rendering
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_compositor`
 - :ref:`doc_compositor`
 
 
 XR
 XR
-^^
+~~
 
 
 - :ref:`doc_a_better_xr_start_script`
 - :ref:`doc_a_better_xr_start_script`
 - :ref:`doc_openxr_passthrough`
 - :ref:`doc_openxr_passthrough`
@@ -111,27 +111,27 @@ New pages since version 4.1
 ---------------------------
 ---------------------------
 
 
 C#
 C#
-^^
+~~
 
 
 - :ref:`doc_c_sharp_diagnostics`
 - :ref:`doc_c_sharp_diagnostics`
 
 
 Development
 Development
-^^^^^^^^^^^
+~~~~~~~~~~~
 
 
 - :ref:`doc_2d_coordinate_systems`
 - :ref:`doc_2d_coordinate_systems`
 
 
 Migrating
 Migrating
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_upgrading_to_godot_4.2`
 - :ref:`doc_upgrading_to_godot_4.2`
 
 
 I/O
 I/O
-^^^
+~~~
 
 
 - :ref:`doc_runtime_loading_and_saving`
 - :ref:`doc_runtime_loading_and_saving`
 
 
 Platform-specific
 Platform-specific
-^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~
 
 
 - :ref:`doc_android_library`
 - :ref:`doc_android_library`
 
 
@@ -139,18 +139,18 @@ New pages since version 4.0
 ---------------------------
 ---------------------------
 
 
 Development
 Development
-^^^^^^^^^^^
+~~~~~~~~~~~
 
 
 - :ref:`doc_internal_rendering_architecture`
 - :ref:`doc_internal_rendering_architecture`
 - :ref:`doc_using_sanitizers`
 - :ref:`doc_using_sanitizers`
 
 
 Migrating
 Migrating
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_upgrading_to_godot_4.1`
 - :ref:`doc_upgrading_to_godot_4.1`
 
 
 Physics
 Physics
-^^^^^^^
+~~~~~~~
 
 
 - :ref:`doc_troubleshooting_physics_issues`
 - :ref:`doc_troubleshooting_physics_issues`
 
 
@@ -158,12 +158,12 @@ New pages since version 3.6
 ---------------------------
 ---------------------------
 
 
 2D
 2D
-^^
+~~
 
 
 - :ref:`doc_2d_antialiasing`
 - :ref:`doc_2d_antialiasing`
 
 
 3D
 3D
-^^
+~~
 
 
 - :ref:`doc_3d_antialiasing`
 - :ref:`doc_3d_antialiasing`
 - :ref:`doc_faking_global_illumination`
 - :ref:`doc_faking_global_illumination`
@@ -178,32 +178,32 @@ New pages since version 3.6
 - :ref:`doc_physical_light_and_camera_units`
 - :ref:`doc_physical_light_and_camera_units`
 
 
 Animation
 Animation
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_creating_movies`
 - :ref:`doc_creating_movies`
 
 
 Assets pipeline
 Assets pipeline
-^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~
 
 
 - :ref:`doc_retargeting_3d_skeletons`
 - :ref:`doc_retargeting_3d_skeletons`
 
 
 Development
 Development
-^^^^^^^^^^^
+~~~~~~~~~~~
 
 
 - :ref:`doc_custom_platform_ports`
 - :ref:`doc_custom_platform_ports`
 
 
 Migrating
 Migrating
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_upgrading_to_godot_4`
 - :ref:`doc_upgrading_to_godot_4`
 
 
 Physics
 Physics
-^^^^^^^
+~~~~~~~
 
 
 - :ref:`doc_large_world_coordinates`
 - :ref:`doc_large_world_coordinates`
 
 
 Scripting
 Scripting
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_custom_performance_monitors`
 - :ref:`doc_custom_performance_monitors`
 - :ref:`doc_c_sharp_collections`
 - :ref:`doc_c_sharp_collections`
@@ -211,17 +211,17 @@ Scripting
 - :ref:`doc_c_sharp_variant`
 - :ref:`doc_c_sharp_variant`
 
 
 Shaders
 Shaders
-^^^^^^^
+~~~~~~~
 
 
 - :ref:`doc_compute_shaders`
 - :ref:`doc_compute_shaders`
 
 
 Workflow
 Workflow
-^^^^^^^^
+~~~~~~~~
 
 
 - :ref:`doc_pr_review_guidelines`
 - :ref:`doc_pr_review_guidelines`
 
 
 XR
 XR
-^^
+~~
 
 
 - :ref:`doc_introducing_xr_tools`
 - :ref:`doc_introducing_xr_tools`
 - :ref:`doc_xr_action_map`
 - :ref:`doc_xr_action_map`
@@ -236,17 +236,17 @@ New pages since version 3.4
 ---------------------------
 ---------------------------
 
 
 3D
 3D
-^^
+~~
 
 
 - :ref:`doc_3d_text`
 - :ref:`doc_3d_text`
 
 
 Animation
 Animation
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_playing_videos`
 - :ref:`doc_playing_videos`
 
 
 Editor
 Editor
-^^^^^^
+~~~~~~
 
 
 - :ref:`doc_managing_editor_features`
 - :ref:`doc_managing_editor_features`
 
 
@@ -254,12 +254,12 @@ New pages since version 3.3
 ---------------------------
 ---------------------------
 
 
 C++
 C++
-^^^
+~~~
 
 
 - :ref:`doc_cpp_usage_guidelines`
 - :ref:`doc_cpp_usage_guidelines`
 
 
 GDScript
 GDScript
-^^^^^^^^
+~~~~~~~~
 
 
 - :ref:`doc_gdscript_documentation_comments`
 - :ref:`doc_gdscript_documentation_comments`
 
 
@@ -267,31 +267,31 @@ New pages since version 3.2
 ---------------------------
 ---------------------------
 
 
 3D
 3D
-^^
+~~
 
 
 - :ref:`doc_3d_rendering_limitations`
 - :ref:`doc_3d_rendering_limitations`
 
 
 About
 About
-^^^^^
+~~~~~
 
 
 - :ref:`doc_troubleshooting`
 - :ref:`doc_troubleshooting`
 - :ref:`doc_list_of_features`
 - :ref:`doc_list_of_features`
 - :ref:`doc_release_policy`
 - :ref:`doc_release_policy`
 
 
 Best practices
 Best practices
-^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~
 
 
 - :ref:`doc_version_control_systems`
 - :ref:`doc_version_control_systems`
 
 
 Community
 Community
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_best_practices_for_engine_contributors`
 - :ref:`doc_best_practices_for_engine_contributors`
 - :ref:`doc_bisecting_regressions`
 - :ref:`doc_bisecting_regressions`
 - :ref:`doc_editor_and_docs_localization`
 - :ref:`doc_editor_and_docs_localization`
 
 
 Development
 Development
-^^^^^^^^^^^
+~~~~~~~~~~~
 
 
 - :ref:`doc_introduction_to_editor_development`
 - :ref:`doc_introduction_to_editor_development`
 - :ref:`doc_editor_style_guide`
 - :ref:`doc_editor_style_guide`
@@ -301,46 +301,46 @@ Development
 - Configuring an IDE: :ref:`doc_configuring_an_ide_code_blocks`
 - Configuring an IDE: :ref:`doc_configuring_an_ide_code_blocks`
 
 
 Editor
 Editor
-^^^^^^
+~~~~~~
 
 
 - :ref:`doc_default_key_mapping`
 - :ref:`doc_default_key_mapping`
 - :ref:`doc_using_the_web_editor`
 - :ref:`doc_using_the_web_editor`
 
 
 Export
 Export
-^^^^^^
+~~~~~~
 
 
 - :ref:`doc_exporting_for_dedicated_servers`
 - :ref:`doc_exporting_for_dedicated_servers`
 
 
 Input
 Input
-^^^^^
+~~~~~
 
 
 - :ref:`doc_controllers_gamepads_joysticks`
 - :ref:`doc_controllers_gamepads_joysticks`
 
 
 Math
 Math
-^^^^
+~~~~
 
 
 - :ref:`doc_random_number_generation`
 - :ref:`doc_random_number_generation`
 
 
 Platform-specific
 Platform-specific
-^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~
 
 
 - :ref:`doc_plugins_for_ios`
 - :ref:`doc_plugins_for_ios`
 - :ref:`doc_ios_plugin`
 - :ref:`doc_ios_plugin`
 - :ref:`doc_html5_shell_classref`
 - :ref:`doc_html5_shell_classref`
 
 
 Physics
 Physics
-^^^^^^^
+~~~~~~~
 
 
 - :ref:`doc_collision_shapes_2d`
 - :ref:`doc_collision_shapes_2d`
 - :ref:`doc_collision_shapes_3d`
 - :ref:`doc_collision_shapes_3d`
 
 
 Shaders
 Shaders
-^^^^^^^
+~~~~~~~
 
 
 - :ref:`doc_shaders_style_guide`
 - :ref:`doc_shaders_style_guide`
 
 
 Scripting
 Scripting
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_debugger_panel`
 - :ref:`doc_debugger_panel`
 - :ref:`doc_creating_script_templates`
 - :ref:`doc_creating_script_templates`
@@ -349,7 +349,7 @@ Scripting
 - :ref:`doc_gdscript_warning_system` (split from :ref:`doc_gdscript_static_typing`)
 - :ref:`doc_gdscript_warning_system` (split from :ref:`doc_gdscript_static_typing`)
 
 
 User Interface (UI)
 User Interface (UI)
-^^^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~~~
 
 
 - :ref:`doc_control_node_gallery`
 - :ref:`doc_control_node_gallery`
 
 
@@ -357,39 +357,39 @@ New pages since version 3.1
 ---------------------------
 ---------------------------
 
 
 Project workflow
 Project workflow
-^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~
 
 
 - :ref:`doc_android_gradle_build`
 - :ref:`doc_android_gradle_build`
 
 
 2D
 2D
-^^
+~~
 
 
 - :ref:`doc_2d_sprite_animation`
 - :ref:`doc_2d_sprite_animation`
 
 
 Audio
 Audio
-^^^^^
+~~~~~
 
 
 - :ref:`doc_recording_with_microphone`
 - :ref:`doc_recording_with_microphone`
 - :ref:`doc_sync_with_audio`
 - :ref:`doc_sync_with_audio`
 
 
 Math
 Math
-^^^^
+~~~~
 
 
 - :ref:`doc_beziers_and_curves`
 - :ref:`doc_beziers_and_curves`
 - :ref:`doc_interpolation`
 - :ref:`doc_interpolation`
 
 
 Inputs
 Inputs
-^^^^^^
+~~~~~~
 
 
 - :ref:`doc_input_examples`
 - :ref:`doc_input_examples`
 
 
 Internationalization
 Internationalization
-^^^^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~~~~
 
 
 - :ref:`doc_localization_using_gettext`
 - :ref:`doc_localization_using_gettext`
 
 
 Shading
 Shading
-^^^^^^^
+~~~~~~~
 
 
 - Your First Shader Series:
 - Your First Shader Series:
     - :ref:`doc_introduction_to_shaders`
     - :ref:`doc_introduction_to_shaders`
@@ -399,24 +399,24 @@ Shading
 - :ref:`doc_visual_shaders`
 - :ref:`doc_visual_shaders`
 
 
 Networking
 Networking
-^^^^^^^^^^
+~~~~~~~~~~
 
 
 - :ref:`doc_webrtc`
 - :ref:`doc_webrtc`
 
 
 Plugins
 Plugins
-^^^^^^^
+~~~~~~~
 
 
 - :ref:`doc_android_plugin`
 - :ref:`doc_android_plugin`
 - :ref:`doc_inspector_plugins`
 - :ref:`doc_inspector_plugins`
 - :ref:`doc_visual_shader_plugins`
 - :ref:`doc_visual_shader_plugins`
 
 
 Multi-threading
 Multi-threading
-^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~
 
 
 - :ref:`doc_using_multiple_threads`
 - :ref:`doc_using_multiple_threads`
 
 
 Creating content
 Creating content
-^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~
 
 
 Procedural geometry series:
 Procedural geometry series:
   - :ref:`Procedural geometry <toc-procedural_geometry>`
   - :ref:`Procedural geometry <toc-procedural_geometry>`
@@ -426,13 +426,13 @@ Procedural geometry series:
   - :ref:`doc_immediatemesh`
   - :ref:`doc_immediatemesh`
 
 
 Optimization
 Optimization
-^^^^^^^^^^^^
+~~~~~~~~~~~~
 
 
 - :ref:`doc_using_multimesh`
 - :ref:`doc_using_multimesh`
 - :ref:`doc_using_servers`
 - :ref:`doc_using_servers`
 
 
 Legal
 Legal
-^^^^^
+~~~~~
 
 
 - :ref:`doc_complying_with_licenses`
 - :ref:`doc_complying_with_licenses`
 
 
@@ -440,18 +440,18 @@ New pages since version 3.0
 ---------------------------
 ---------------------------
 
 
 Step by step
 Step by step
-^^^^^^^^^^^^
+~~~~~~~~~~~~
 
 
 - :ref:`doc_signals`
 - :ref:`doc_signals`
 - Exporting
 - Exporting
 
 
 Scripting
 Scripting
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_gdscript_static_typing`
 - :ref:`doc_gdscript_static_typing`
 
 
 Project workflow
 Project workflow
-^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~
 
 
 Best Practices:
 Best Practices:
 
 
@@ -467,43 +467,43 @@ Best Practices:
 - :ref:`doc_logic_preferences`
 - :ref:`doc_logic_preferences`
 
 
 2D
 2D
-^^
+~~
 
 
 - :ref:`doc_2d_lights_and_shadows`
 - :ref:`doc_2d_lights_and_shadows`
 - :ref:`doc_2d_meshes`
 - :ref:`doc_2d_meshes`
 
 
 3D
 3D
-^^
+~~
 
 
 - :ref:`doc_csg_tools`
 - :ref:`doc_csg_tools`
 - :ref:`doc_animating_thousands_of_fish`
 - :ref:`doc_animating_thousands_of_fish`
 - :ref:`doc_controlling_thousands_of_fish`
 - :ref:`doc_controlling_thousands_of_fish`
 
 
 Physics
 Physics
-^^^^^^^
+~~~~~~~
 
 
 - :ref:`doc_ragdoll_system`
 - :ref:`doc_ragdoll_system`
 - :ref:`doc_soft_body`
 - :ref:`doc_soft_body`
 
 
 Animation
 Animation
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_2d_skeletons`
 - :ref:`doc_2d_skeletons`
 - :ref:`doc_animation_tree`
 - :ref:`doc_animation_tree`
 
 
 GUI
 GUI
-^^^
+~~~
 
 
 - :ref:`doc_gui_containers`
 - :ref:`doc_gui_containers`
 
 
 Viewports
 Viewports
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_viewport_as_texture`
 - :ref:`doc_viewport_as_texture`
 - :ref:`doc_custom_postprocessing`
 - :ref:`doc_custom_postprocessing`
 
 
 Shading
 Shading
-^^^^^^^
+~~~~~~~
 
 
 - :ref:`doc_converting_glsl_to_godot_shaders`
 - :ref:`doc_converting_glsl_to_godot_shaders`
 - :ref:`doc_advanced_postprocessing`
 - :ref:`doc_advanced_postprocessing`
@@ -517,40 +517,40 @@ Shading Reference:
 - :ref:`doc_particle_shader`
 - :ref:`doc_particle_shader`
 
 
 Plugins
 Plugins
-^^^^^^^
+~~~~~~~
 
 
 - :ref:`doc_making_main_screen_plugins`
 - :ref:`doc_making_main_screen_plugins`
 - :ref:`doc_3d_gizmo_plugins`
 - :ref:`doc_3d_gizmo_plugins`
 
 
 Platform-specific
 Platform-specific
-^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~
 
 
 - :ref:`doc_customizing_html5_shell`
 - :ref:`doc_customizing_html5_shell`
 
 
 Multi-threading
 Multi-threading
-^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~
 
 
 - :ref:`doc_thread_safe_apis`
 - :ref:`doc_thread_safe_apis`
 
 
 Creating content
 Creating content
-^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~
 
 
 - :ref:`doc_making_trees`
 - :ref:`doc_making_trees`
 
 
 Miscellaneous
 Miscellaneous
-^^^^^^^^^^^^^
+~~~~~~~~~~~~~
 
 
 - :ref:`doc_jitter_stutter`
 - :ref:`doc_jitter_stutter`
 - :ref:`doc_running_code_in_the_editor`
 - :ref:`doc_running_code_in_the_editor`
 - :ref:`doc_change_scenes_manually`
 - :ref:`doc_change_scenes_manually`
 
 
 Compiling
 Compiling
-^^^^^^^^^
+~~~~~~~~~
 
 
 - :ref:`doc_optimizing_for_size`
 - :ref:`doc_optimizing_for_size`
 - :ref:`doc_compiling_with_script_encryption_key`
 - :ref:`doc_compiling_with_script_encryption_key`
 
 
 Engine development
 Engine development
-^^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~~
 
 
 - :ref:`doc_binding_to_external_libraries`
 - :ref:`doc_binding_to_external_libraries`

+ 3 - 3
about/faq.rst

@@ -256,7 +256,7 @@ This will automatically perform the required steps for desktop integration.
 Alternatively, you can manually perform the steps that an installer would do for you:
 Alternatively, you can manually perform the steps that an installer would do for you:
 
 
 Windows
 Windows
-^^^^^^^
+~~~~~~~
 
 
 - Move the Godot executable to a stable location (i.e. outside of your Downloads folder),
 - Move the Godot executable to a stable location (i.e. outside of your Downloads folder),
   so you don't accidentally move it and break the shortcut in the future.
   so you don't accidentally move it and break the shortcut in the future.
@@ -267,14 +267,14 @@ Windows
   **Pin to Task Bar**.
   **Pin to Task Bar**.
 
 
 macOS
 macOS
-^^^^^
+~~~~~
 
 
 Drag the extracted Godot application to ``/Applications/Godot.app``, then drag it
 Drag the extracted Godot application to ``/Applications/Godot.app``, then drag it
 to the Dock if desired. Spotlight will be able to find Godot as long as it's in
 to the Dock if desired. Spotlight will be able to find Godot as long as it's in
 ``/Applications`` or ``~/Applications``.
 ``/Applications`` or ``~/Applications``.
 
 
 Linux
 Linux
-^^^^^
+~~~~~
 
 
 - Move the Godot binary to a stable location (i.e. outside of your Downloads folder),
 - Move the Godot binary to a stable location (i.e. outside of your Downloads folder),
   so you don't accidentally move it and break the shortcut in the future.
   so you don't accidentally move it and break the shortcut in the future.

+ 8 - 8
about/system_requirements.rst

@@ -16,7 +16,7 @@ These are the **minimum** specifications required to run the Godot editor and wo
 on a simple 2D or 3D project:
 on a simple 2D or 3D project:
 
 
 Desktop or laptop PC - Minimum
 Desktop or laptop PC - Minimum
-^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
 .. When adjusting specifications, make sure to only mention hardware that can run the required OS version.
 .. When adjusting specifications, make sure to only mention hardware that can run the required OS version.
 .. For example, the x86 CPU requirement for macOS is set after the MacBook Air 11" (late 2010 model),
 .. For example, the x86 CPU requirement for macOS is set after the MacBook Air 11" (late 2010 model),
@@ -72,7 +72,7 @@ Desktop or laptop PC - Minimum
     renderer when running Godot on a Windows version older than 10.
     renderer when running Godot on a Windows version older than 10.
 
 
 Mobile device (smartphone/tablet) - Minimum
 Mobile device (smartphone/tablet) - Minimum
-^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
 +----------------------+-----------------------------------------------------------------------------------------+
 +----------------------+-----------------------------------------------------------------------------------------+
 | **CPU**              | - **Android:** SoC with any 32-bit or 64-bit ARM or x86 CPU                             |
 | **CPU**              | - **Android:** SoC with any 32-bit or 64-bit ARM or x86 CPU                             |
@@ -109,7 +109,7 @@ These are the **recommended** specifications to get a smooth experience with the
 Godot editor on a simple 2D or 3D project:
 Godot editor on a simple 2D or 3D project:
 
 
 Desktop or laptop PC - Recommended
 Desktop or laptop PC - Recommended
-^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
 +----------------------+---------------------------------------------------------------------------------------------+
 +----------------------+---------------------------------------------------------------------------------------------+
 | **CPU**              | - **Windows:** x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more, ARMv8 CPU|
 | **CPU**              | - **Windows:** x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more, ARMv8 CPU|
@@ -147,7 +147,7 @@ Desktop or laptop PC - Recommended
 +----------------------+---------------------------------------------------------------------------------------------+
 +----------------------+---------------------------------------------------------------------------------------------+
 
 
 Mobile device (smartphone/tablet) - Recommended
 Mobile device (smartphone/tablet) - Recommended
-^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
 +----------------------+-----------------------------------------------------------------------------------------+
 +----------------------+-----------------------------------------------------------------------------------------+
 | **CPU**              | - **Android:** SoC with 64-bit ARM or x86 CPU, with 3 "performance" cores or more       |
 | **CPU**              | - **Android:** SoC with 64-bit ARM or x86 CPU, with 3 "performance" cores or more       |
@@ -200,7 +200,7 @@ These are the **minimum** specifications required to run a simple 2D or 3D
 project exported with Godot:
 project exported with Godot:
 
 
 Desktop or laptop PC - Minimum
 Desktop or laptop PC - Minimum
-^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
 .. When adjusting specifications, make sure to only mention hardware that can run the required OS version.
 .. When adjusting specifications, make sure to only mention hardware that can run the required OS version.
 .. For example, the x86 CPU requirement for macOS is set after the MacBook Air 11" (late 2010 model),
 .. For example, the x86 CPU requirement for macOS is set after the MacBook Air 11" (late 2010 model),
@@ -259,7 +259,7 @@ Desktop or laptop PC - Minimum
     renderer when running Godot on a Windows version older than 10.
     renderer when running Godot on a Windows version older than 10.
 
 
 Mobile device (smartphone/tablet) - Minimum
 Mobile device (smartphone/tablet) - Minimum
-^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
 +----------------------+-----------------------------------------------------------------------------------------+
 +----------------------+-----------------------------------------------------------------------------------------+
 | **CPU**              | - **Android:** SoC with any 32-bit or 64-bit ARM or x86 CPU                             |
 | **CPU**              | - **Android:** SoC with any 32-bit or 64-bit ARM or x86 CPU                             |
@@ -301,7 +301,7 @@ These are the **recommended** specifications to get a smooth experience with a
 simple 2D or 3D project exported with Godot:
 simple 2D or 3D project exported with Godot:
 
 
 Desktop or laptop PC - Recommended
 Desktop or laptop PC - Recommended
-^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
 +----------------------+----------------------------------------------------------------------------------------------+
 +----------------------+----------------------------------------------------------------------------------------------+
 | **CPU**              | - **Windows:** x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more, ARMv8 CPU |
 | **CPU**              | - **Windows:** x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more, ARMv8 CPU |
@@ -341,7 +341,7 @@ Desktop or laptop PC - Recommended
 +----------------------+----------------------------------------------------------------------------------------------+
 +----------------------+----------------------------------------------------------------------------------------------+
 
 
 Mobile device (smartphone/tablet) - Recommended
 Mobile device (smartphone/tablet) - Recommended
-^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
 +----------------------+-----------------------------------------------------------------------------------------+
 +----------------------+-----------------------------------------------------------------------------------------+
 | **CPU**              | - **Android:** SoC with 64-bit ARM or x86 CPU, with 3 "performance" cores or more       |
 | **CPU**              | - **Android:** SoC with 64-bit ARM or x86 CPU, with 3 "performance" cores or more       |