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Fixed typos in FAQ

dxzone12 7 years ago
parent
commit
56e8a4182d
1 changed files with 2 additions and 2 deletions
  1. 2 2
      about/faq.rst

+ 2 - 2
about/faq.rst

@@ -190,9 +190,9 @@ assets in different resolutions was a good idea, so many continued
 towards that path. That originally worked to a point and only for
 towards that path. That originally worked to a point and only for
 Apple devices, but then several Android and Apple devices with
 Apple devices, but then several Android and Apple devices with
 different resolutions and aspect ratios were created, with a very
 different resolutions and aspect ratios were created, with a very
-wide range of sizes an DPIs.
+wide range of sizes and DPIs.
 
 
-The most common and proper way to this is to, instead, is to use a
+The most common and proper way to achieve this is to, instead, use a
 single base resolution for the game and only handle different screen
 single base resolution for the game and only handle different screen
 aspects. This is mostly needed for 2D, as in 3D it's just a matter of
 aspects. This is mostly needed for 2D, as in 3D it's just a matter of
 Camera XFov or YFov.
 Camera XFov or YFov.