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fixed height variable typo in fbm function

clayjohn 7 年之前
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56fecdd858
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      tutorials/3d/vertex_displacement_with_shaders.rst

+ 2 - 2
tutorials/3d/vertex_displacement_with_shaders.rst

@@ -194,11 +194,11 @@ we increase the frequency each level, decrease the amplitude, and calculate a ne
     float amplitude = 0.5;
     float frequency = 3.0;
     for (int i = 0; i < 6; i++){
-      h += noise(x * frequency) * amplitude;
+      height += noise(x * frequency) * amplitude;
       amplitude *= 0.5;
       frequency *= 2.0;
     }
-    return h;
+    return height;
   }
 
 We can now use this noise function in place of ``cos`` and ``sin`` in the previous section.