Kaynağa Gözat

Fix some grammatical errors in command_line_tutorial.rst (#1975)

corrigentia 6 yıl önce
ebeveyn
işleme
57d6bf92f9

+ 3 - 3
getting_started/editor/command_line_tutorial.rst

@@ -7,14 +7,14 @@ Command line tutorial
 
 
 Some developers like using the command line extensively. Godot is
 Some developers like using the command line extensively. Godot is
 designed to be friendly to them, so here are the steps for working
 designed to be friendly to them, so here are the steps for working
-entirely from the command line. Given the engine relies on little to no
+entirely from the command line. Given the engine relies on almost no
 external libraries, initialization times are pretty fast, making it
 external libraries, initialization times are pretty fast, making it
 suitable for this workflow.
 suitable for this workflow.
 
 
 Path
 Path
 ----
 ----
 
 
-It is recommended that your Godot binary is in your PATH environment
+It is recommended that your Godot binary be in your PATH environment
 variable, so it can be executed easily from any place by typing
 variable, so it can be executed easily from any place by typing
 ``godot``. You can do so on Linux by placing the Godot binary in
 ``godot``. You can do so on Linux by placing the Godot binary in
 ``/usr/local/bin`` and making sure it is called ``godot``.
 ``/usr/local/bin`` and making sure it is called ``godot``.
@@ -114,7 +114,7 @@ Debugging
 
 
 Catching errors in the command line can be a difficult task because they
 Catching errors in the command line can be a difficult task because they
 just fly by. For this, a command line debugger is provided by adding
 just fly by. For this, a command line debugger is provided by adding
-``-d``. It works for both running the game or a simple scene.
+``-d``. It works for running either the game or a simple scene.
 
 
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