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Correct the name of SpatialMaterial for 3.x (#5477)

StandardMaterial3D should be SpatialMaterial on 3.x.
Haoyu Qiu 3 years ago
parent
commit
58e916280e

+ 1 - 1
tutorials/shaders/your_first_shader/your_first_3d_shader.rst

@@ -5,7 +5,7 @@ Your first 3D shader
 
 
 You have decided to start writing your own custom Spatial shader. Maybe you saw
 You have decided to start writing your own custom Spatial shader. Maybe you saw
 a cool trick online that was done with shaders, or you have found that the
 a cool trick online that was done with shaders, or you have found that the
-:ref:`StandardMaterial3D <class_SpatialMaterial>` isn't quite meeting your
+:ref:`SpatialMaterial <class_SpatialMaterial>` isn't quite meeting your
 needs. Either way, you have decided to write your own and now you need figure
 needs. Either way, you have decided to write your own and now you need figure
 out where to start.
 out where to start.
 
 

+ 1 - 1
tutorials/shaders/your_first_shader/your_second_3d_shader.rst

@@ -154,7 +154,7 @@ when you are looking at the surface head-on or at a glancing angle.
   float fresnel = sqrt(1.0 - dot(NORMAL, VIEW));
   float fresnel = sqrt(1.0 - dot(NORMAL, VIEW));
 
 
 And mix it into both ``ROUGHNESS`` and ``ALBEDO``. This is the benefit of
 And mix it into both ``ROUGHNESS`` and ``ALBEDO``. This is the benefit of
-ShaderMaterials over StandardMaterial3Ds. With StandardMaterial3D, we could set
+ShaderMaterials over SpatialMaterials. With SpatialMaterial, we could set
 these properties with a texture, or to a flat number. But with shaders we can
 these properties with a texture, or to a flat number. But with shaders we can
 set them based on any mathematical function that we can dream up.
 set them based on any mathematical function that we can dream up.