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Remove incorrect section about occluder ordering

yesfish 7 months ago
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commit
58f4c57a63
1 changed files with 0 additions and 14 deletions
  1. 0 14
      tutorials/2d/2d_lights_and_shadows.rst

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tutorials/2d/2d_lights_and_shadows.rst

@@ -255,20 +255,6 @@ The following properties can be adjusted on 2D lights that have shadows enabled:
 
 
    Soft shadows with streaking artifacts due to Filter Smooth being too high (PCF5, Filter Smooth 4)
    Soft shadows with streaking artifacts due to Filter Smooth being too high (PCF5, Filter Smooth 4)
 
 
-Occluder draw order
-~~~~~~~~~~~~~~~~~~~
-
-**LightOccluder2Ds follows the usual 2D drawing order.** This is important for 2D
-lighting, as this is how you control whether the occluder should occlude the
-sprite itself or not.
-
-If the LightOccluder2D node is a *sibling* of the sprite, the occluder will
-occlude the sprite itself if it's placed *below* the sprite in the scene tree.
-
-If the LightOccluder2D node is a *child* of the sprite, the occluder will
-occlude the sprite itself if **Show Behind Parent** is disabled on the
-LightOccluder2D node (which is the default).
-
 Normal and specular maps
 Normal and specular maps
 ------------------------
 ------------------------