瀏覽代碼

Fixed class_name keyword ordering in GDScript style guide

Vladislav Vorobev 4 年之前
父節點
當前提交
594b086995
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      getting_started/scripting/gdscript/gdscript_styleguide.rst

+ 2 - 2
getting_started/scripting/gdscript/gdscript_styleguide.rst

@@ -481,14 +481,14 @@ Use snake_case for file names. For named classes, convert the PascalCase class
 name to snake_case::
 
     # This file should be saved as `weapon.gd`.
+    class_name Weapon    
     extends Node
-    class_name Weapon
 
 ::
 
     # This file should be saved as `yaml_parser.gd`.
-    extends Object
     class_name YAMLParser
+    extends Object
 
 This is consistent with how C++ files are named in Godot's source code. This
 also avoids case sensitivity issues that can crop up when exporting a project