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@@ -53,16 +53,16 @@ button. Locate the folder that contains the project or the
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|image7|
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|image7|
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-When the folder path is correct you'll see a green checkmark.
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+When the folder path is correct, you'll see a green checkmark.
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|image8|
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|image8|
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Your first look at Godot’s editor
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Your first look at Godot’s editor
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-Welcome to Godot! With your project open you should see the editor’s
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-interface with the 3d viewport active. You can change the current
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-workspace at the top of the interface. Click on 2d to switch to the 2d
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+Welcome to Godot! With your project open, you should see the editor’s
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+interface with the 3D viewport active. You can change the current
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+workspace at the top of the interface. Click on 2D to switch to the 2D
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workspace.
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workspace.
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|image9|
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|image9|
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@@ -74,17 +74,17 @@ Now you should see this interface, with empty docks on the right side.
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At the top, from left to right, you can see the **main menus**, the
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At the top, from left to right, you can see the **main menus**, the
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**workspaces**, and the **playtest buttons**.
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**workspaces**, and the **playtest buttons**.
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-On the left side you have the **FileSystem dock**, where you’ll manage
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+On the left side, you have the **FileSystem dock**, where you’ll manage
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your project files and assets.
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your project files and assets.
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|image11|
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|image11|
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-On the right side you’ll find the **Scene dock** that lists the active
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+On the right side, you’ll find the **Scene dock**, which lists the active
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scene’s content and the **Inspector** in the bottom right corner.
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scene’s content and the **Inspector** in the bottom right corner.
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|image12|
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|image12|
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-In the center you have the **Toolbar** at the top, where you’ll find
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+In the center, you have the **Toolbar** at the top, where you’ll find
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tools to move, scale or lock your scene’s objects. It changes as you
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tools to move, scale or lock your scene’s objects. It changes as you
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jump to different workspaces.
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jump to different workspaces.
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